SteepGS splits a 3D Gaussian only when a computed splitting matrix has a negative eigenvalue, placing two half-opacity offspring along the steepest descent direction, achieving about 50% point reduction with comparable rendering quality.
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Steepest Descent Density Control for Compact 3D Gaussian Splatting
SteepGS splits a 3D Gaussian only when a computed splitting matrix has a negative eigenvalue, placing two half-opacity offspring along the steepest descent direction, achieving about 50% point reduction with comparable rendering quality.