Map2World produces scale-consistent 3D worlds from text and arbitrary segment maps via a detail enhancer that incorporates global structure information.
Infinicube: Unbounded and controllable dynamic 3d driving scene generation with world-guided video models
9 Pith papers cite this work. Polarity classification is still indexing.
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The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
HorizonWeaver enables photorealistic, instruction-driven multi-level editing of complex driving scenes with improved generalization via a new paired dataset, language-guided masks, and joint training losses.
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
OrbiSim builds a differentiable physics engine from world models to support gradient-based policy optimization and contact modeling in robotics.
A sparse transformer predicts multi-frame 3D occupancy from images without BEV or VAE tokenization and reports SOTA results on nuScenes for 1-3s forecasting under arbitrary trajectories.
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
citing papers explorer
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Map2World: Segment Map Conditioned Text to 3D World Generation
Map2World produces scale-consistent 3D worlds from text and arbitrary segment maps via a detail enhancer that incorporates global structure information.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
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HorizonWeaver: Generalizable Multi-Level Semantic Editing for Driving Scenes
HorizonWeaver enables photorealistic, instruction-driven multi-level editing of complex driving scenes with improved generalization via a new paired dataset, language-guided masks, and joint training losses.
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Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image
Sat2City v2 adapts a pretrained native 3D latent model to generate controllable textured 3D city assets from satellite images via geometry flow fine-tuning and anchored texturing on a collected real dataset.
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OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence
OrbiSim builds a differentiable physics engine from world models to support gradient-based policy optimization and contact modeling in robotics.
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SparseWorld-TC: Trajectory-Conditioned Sparse Occupancy World Model
A sparse transformer predicts multi-frame 3D occupancy from images without BEV or VAE tokenization and reports SOTA results on nuScenes for 1-3s forecasting under arbitrary trajectories.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
- InfiniVerse: Occupancy Guided Unbounded Scene Generation for Autonomous Driving