Memoryless randomised subgame-perfect equilibria always exist for turn-based deterministic games with reachability, safety, and 0-2 Muller objectives, and can be constructed in polynomial time.
13 Antonio Casares and Pierre Ohlmann
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Simple Nash Equilibria for Qualitative Multiplayer Games
Memoryless randomised subgame-perfect equilibria always exist for turn-based deterministic games with reachability, safety, and 0-2 Muller objectives, and can be constructed in polynomial time.