A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
Enhanced area cursors: reducing fine pointing demands for people with motor impairments
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Low vision individuals with central visual field loss can use head-pointing to select 2° targets in VR, reaching near-control performance with sufficiently large pointer activation zones.
citing papers explorer
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Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Performance of low vision individuals when selecting a target with head-pointing in virtual reality
Low vision individuals with central visual field loss can use head-pointing to select 2° targets in VR, reaching near-control performance with sufficiently large pointer activation zones.