A configurable framework called GamePals enables shared control via human cooperation or partial automation to improve video game accessibility for people with upper-limb impairments, evaluated in a study with 13 participants.
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Interviews with 14 accessible gamers identify essential shared-control practices, key limitations of human assistance, and design requirements for software agents that could automate support.
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Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
A configurable framework called GamePals enables shared control via human cooperation or partial automation to improve video game accessibility for people with upper-limb impairments, evaluated in a study with 13 participants.
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Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
Interviews with 14 accessible gamers identify essential shared-control practices, key limitations of human assistance, and design requirements for software agents that could automate support.