A four-year mixed-methods study of game-based systems for Indian CHWs yields eight design guidelines for sustained engagement, learning transfer, and contextual appropriateness in low-resource health training.
Shah, Pawan A
6 Pith papers cite this work. Polarity classification is still indexing.
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AR card games produced better immediate learning, knowledge retention, and engagement than physical versions for ASHA workers learning child immunization schedules.
An Android quiz app was developed from AWW training content and needs assessment, then tested against classroom methods to explore its use as a refresher training substitute for over 1.4 million workers.
A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.
A location-based game significantly improved measuring efficiency and retention among community healthcare workers collecting child anthropometric data compared to standard methods.
citing papers explorer
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Design Guidelines for Game-Based Refresher Training of Community Health Workers in Low-Resource Contexts
A four-year mixed-methods study of game-based systems for Indian CHWs yields eight design guidelines for sustained engagement, learning transfer, and contextual appropriateness in low-resource health training.
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Physical and Augmented Reality based Playful Activities for Refresher Training of ASHA Workers in India
AR card games produced better immediate learning, knowledge retention, and engagement than physical versions for ASHA workers learning child immunization schedules.
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Refresher Training through Quiz App for capacity building of Community Healthcare Workers or Anganwadi Workers in India
An Android quiz app was developed from AWW training content and needs assessment, then tested against classroom methods to explore its use as a refresher training substitute for over 1.4 million workers.
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Replay, Revise, and Refresh: Smartphone-based Refresher Training for Community Healthcare Workers in India
A trial of 270 Indian community health workers found smartphone game refresher training on immunization produced higher immediate knowledge gains than physical cards or classroom methods, but six-month retention showed no significant difference between digital and physical game versions.
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Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.
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Mapping Child Malnutrition and Measuring Efficiency of Community Healthcare Workers through Location Based Games in India
A location-based game significantly improved measuring efficiency and retention among community healthcare workers collecting child anthropometric data compared to standard methods.