MuZero matches or exceeds AlphaZero-level performance in Go, Chess, Shogi and sets a new state of the art on 57 Atari games by learning a model that directly supports planning rather than reconstructing full environment dynamics.
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Model- based reinforcement learning for atari
15 Pith papers cite this work. Polarity classification is still indexing.
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JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
Synthetic data augmentation helps channel-mixing time series models but degrades channel-independent ones, with reliable gains only from seasonal-trend generators and gradual schedules in low-resource settings.
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
Advantage-guided diffusion (SAG and EAG) steers sampling in diffusion world models to higher-advantage trajectories, enabling policy improvement and better sample efficiency on MuJoCo tasks.
DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.
DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.
Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.
POPLIN combines policy networks with model-predictive planning by optimizing either action sequences or policy parameters, yielding 3x better sample efficiency than PETS, TD3 and SAC on MuJoCo locomotion tasks.
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
A zero-shot visual world model trained on one child's experience achieves broad competence on physical understanding benchmarks while matching developmental behavioral patterns.
A two-stage framework learns a world graph of pivotal states task-agnostically via joint training of a latent model and curiosity-driven policy, then uses the graph to accelerate hierarchical RL on maze tasks.
A literature review of safe RL using Lyapunov and barrier functions that identifies a shift to model-free methods since 2017, well-defined open problems per approach class, and high-dimensional scalability as the main barrier.
Offline RL promises to extract high-utility policies from static datasets but faces fundamental challenges that current methods only partially address.
citing papers explorer
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Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model
MuZero matches or exceeds AlphaZero-level performance in Go, Chess, Shogi and sets a new state of the art on 57 Atari games by learning a model that directly supports planning rather than reconstructing full environment dynamics.
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JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning
JEDI is the first online end-to-end latent diffusion world model that trains latents from denoising loss rather than reconstruction, achieving competitive Atari100k results with 43% less VRAM and over 3x faster sampling than pixel diffusion baselines.
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Does Synthetic Data Help? Empirical Evidence from Deep Learning Time Series Forecasters
Synthetic data augmentation helps channel-mixing time series models but degrades channel-independent ones, with reliable gains only from seasonal-trend generators and gradual schedules in low-resource settings.
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Latent State Design for World Models under Sufficiency Constraints
World models succeed when their latent states are built to meet task-specific sufficiency constraints rather than preserving the maximum amount of information.
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Advantage-Guided Diffusion for Model-Based Reinforcement Learning
Advantage-guided diffusion (SAG and EAG) steers sampling in diffusion world models to higher-advantage trajectories, enabling policy improvement and better sample efficiency on MuJoCo tasks.
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Mastering Diverse Domains through World Models
DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.
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Mastering Atari with Discrete World Models
DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.
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Dream to Control: Learning Behaviors by Latent Imagination
Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.
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Exploring Model-based Planning with Policy Networks
POPLIN combines policy networks with model-predictive planning by optimizing either action sequences or policy parameters, yielding 3x better sample efficiency than PETS, TD3 and SAC on MuJoCo locomotion tasks.
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Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
Odysseus adapts PPO with a turn-level critic and leverages pretrained VLM action priors to train agents achieving at least 3x average game progress over frontier models in long-horizon Super Mario Land.
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Zero-shot World Models Are Developmentally Efficient Learners
A zero-shot visual world model trained on one child's experience achieves broad competence on physical understanding benchmarks while matching developmental behavioral patterns.
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Learning World Graphs to Accelerate Hierarchical Reinforcement Learning
A two-stage framework learns a world graph of pivotal states task-agnostically via joint training of a latent model and curiosity-driven policy, then uses the graph to accelerate hierarchical RL on maze tasks.
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A Review On Safe Reinforcement Learning Using Lyapunov and Barrier Functions
A literature review of safe RL using Lyapunov and barrier functions that identifies a shift to model-free methods since 2017, well-defined open problems per approach class, and high-dimensional scalability as the main barrier.
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Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems
Offline RL promises to extract high-utility policies from static datasets but faces fundamental challenges that current methods only partially address.
- Learning to Theorize the World from Observation