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Model- based reinforcement learning for atari

17 Pith papers cite this work. Polarity classification is still indexing.

17 Pith papers citing it

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representative citing papers

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

cs.LG · 2019-11-19 · accept · novelty 8.0

MuZero matches or exceeds AlphaZero-level performance in Go, Chess, Shogi and sets a new state of the art on 57 Atari games by learning a model that directly supports planning rather than reconstructing full environment dynamics.

Learning to Theorize the World from Observation

cs.LG · 2026-05-05 · unverdicted · novelty 7.0

NEO is a probabilistic neural model that induces compositional programs as a learned Language of Thought from non-textual observations and executes them via a shared transition model to enable explanation-driven generalization.

Mastering Diverse Domains through World Models

cs.AI · 2023-01-10 · unverdicted · novelty 7.0

DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.

Mastering Atari with Discrete World Models

cs.LG · 2020-10-05 · accept · novelty 7.0

DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.

Dream to Control: Learning Behaviors by Latent Imagination

cs.LG · 2019-12-03 · accept · novelty 7.0

Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.

Exploring Model-based Planning with Policy Networks

cs.LG · 2019-06-20 · unverdicted · novelty 7.0

POPLIN combines policy networks with model-predictive planning by optimizing either action sequences or policy parameters, yielding 3x better sample efficiency than PETS, TD3 and SAC on MuJoCo locomotion tasks.

Flow Matching in Feature Space for Stochastic World Modeling

cs.CV · 2026-06-27 · conditional · novelty 6.0

FlowWM trains a flow-matching model in frozen DINOv3 feature space, using a one-step projection for temporal and task-driven losses, improving stochastic future prediction on a Waymo-derived benchmark.

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