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Model- based reinforcement learning for atari

15 Pith papers cite this work. Polarity classification is still indexing.

15 Pith papers citing it

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representative citing papers

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

cs.LG · 2019-11-19 · accept · novelty 8.0

MuZero matches or exceeds AlphaZero-level performance in Go, Chess, Shogi and sets a new state of the art on 57 Atari games by learning a model that directly supports planning rather than reconstructing full environment dynamics.

Mastering Diverse Domains through World Models

cs.AI · 2023-01-10 · unverdicted · novelty 7.0

DreamerV3 uses world models and robustness techniques to solve over 150 tasks across domains with a single configuration, including Minecraft diamond collection from scratch.

Mastering Atari with Discrete World Models

cs.LG · 2020-10-05 · accept · novelty 7.0

DreamerV2 reaches human-level performance on 55 Atari games by learning behaviors inside a separately trained discrete-latent world model.

Dream to Control: Learning Behaviors by Latent Imagination

cs.LG · 2019-12-03 · accept · novelty 7.0

Dreamer learns to control from images by imagining and optimizing behaviors in a learned latent world model, outperforming prior methods on 20 visual tasks in data efficiency and final performance.

Exploring Model-based Planning with Policy Networks

cs.LG · 2019-06-20 · unverdicted · novelty 7.0

POPLIN combines policy networks with model-predictive planning by optimizing either action sequences or policy parameters, yielding 3x better sample efficiency than PETS, TD3 and SAC on MuJoCo locomotion tasks.

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