TranSplat performs instant object relighting in Gaussian Splatting by analytically modulating SH appearance coefficients via per-normal irradiance ratios from source and target environment maps, with dual-path specularity handling and SH self-shadowing.
Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields
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Dynamic 3DGS models achieve lower PSNR on egocentric videos than exocentric ones, with the gap arising from static content reconstruction.
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TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer
TranSplat performs instant object relighting in Gaussian Splatting by analytically modulating SH appearance coefficients via per-normal irradiance ratios from source and target environment maps, with dual-path specularity handling and SH self-shadowing.
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Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction
Dynamic 3DGS models achieve lower PSNR on egocentric videos than exocentric ones, with the gap arising from static content reconstruction.