Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
Title resolution pending
3 Pith papers cite this work. Polarity classification is still indexing.
3
Pith papers citing it
citation-role summary
background 1
dataset 1
citation-polarity summary
fields
cs.CV 3years
2026 3representative citing papers
The paper proposes ray-aware pointer memory with adaptive retain-or-replace updates to improve long-term stability and pose accuracy in streaming 3D reconstruction.
citing papers explorer
-
Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
-
Ray-Aware Pointer Memory with Adaptive Updates for Streaming 3D Reconstruction
The paper proposes ray-aware pointer memory with adaptive retain-or-replace updates to improve long-term stability and pose accuracy in streaming 3D reconstruction.
- Let Geometry GUIDE: Layer-wise Unrolling of Geometric Priors in Multimodal LLMs