ObjectRL is an object-oriented deep RL codebase whose class hierarchy mirrors RL components, demonstrated via a DRND extension and MuJoCo benchmark runs.
Deep Exploration with PAC-Bayes
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abstract
Reinforcement learning (RL) for continuous control under delayed rewards is an under-explored problem despite its significance in real-world applications. Many complex skills are based on intermediate ones as prerequisites. For instance, a humanoid locomotor must learn how to stand before it can learn to walk. To cope with delayed reward, an agent must perform deep exploration. However, existing deep exploration methods are designed for small discrete action spaces, and their generalization to state-of-the-art continuous control remains unproven. We address the deep exploration problem for the first time from a PAC-Bayesian perspective in the context of actor-critic learning. To do this, we quantify the error of the Bellman operator through a PAC-Bayes bound, where a bootstrapped ensemble of critic networks represents the posterior distribution, and their targets serve as a data-informed function-space prior. We derive an objective function from this bound and use it to train the critic ensemble. Each critic trains an individual soft actor network, implemented as a shared trunk and critic-specific heads. The agent performs deep exploration by acting epsilon-softly on a randomly chosen actor head. Our proposed algorithm, named {\it PAC-Bayesian Actor-Critic (PBAC)}, is the only algorithm to consistently discover delayed rewards on continuous control tasks with varying difficulty.
fields
cs.LG 1years
2025 1verdicts
CONDITIONAL 1representative citing papers
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ObjectRL: An Object-Oriented Reinforcement Learning Codebase
ObjectRL is an object-oriented deep RL codebase whose class hierarchy mirrors RL components, demonstrated via a DRND extension and MuJoCo benchmark runs.