NATS, a nested annealed training scheme for GANs, is claimed to improve FID/IS on CIFAR10, LSUN, CelebA, and ImageNet64, but its key theoretical justification is not provided in the preprint.
The Numerics of GANs
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abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.
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Nested Annealed Training Scheme for Generative Adversarial Networks
NATS, a nested annealed training scheme for GANs, is claimed to improve FID/IS on CIFAR10, LSUN, CelebA, and ImageNet64, but its key theoretical justification is not provided in the preprint.