A staged pipeline generates layered, mesh-based 3D worlds from text or images by combining panoramic diffusion, semantic layer decomposition, and video-based expansion.
A Recipe for Generating 3D Worlds From a Single Image
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abstract
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/
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HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels
A staged pipeline generates layered, mesh-based 3D worlds from text or images by combining panoramic diffusion, semantic layer decomposition, and video-based expansion.