None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
Pandora: Towards general world model with natural language actions and video states
12 Pith papers cite this work, alongside 1 external citations. Polarity classification is still indexing.
abstract
World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the capabilities of general world models: large language models (LLMs) are constrained by their reliance on language modality and their limited understanding of the physical world, while video models lack interactive action control over the world simulations. This paper makes a step towards building a general world model by introducing Pandora, a hybrid autoregressive-diffusion model that simulates world states by generating videos and allows real-time control with free-text actions. Pandora achieves domain generality, video consistency, and controllability through large-scale pretraining and instruction tuning. Crucially, Pandora bypasses the cost of training-from-scratch by integrating a pretrained LLM (7B) and a pretrained video model, requiring only additional lightweight finetuning. We illustrate extensive outputs by Pandora across diverse domains (indoor/outdoor, natural/urban, human/robot, 2D/3D, etc.). The results indicate great potential of building stronger general world models with larger-scale training.
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background 4representative citing papers
DreamGen trains robot policies on synthetic trajectories from adapted video world models, enabling a humanoid robot to perform 22 new behaviors in seen and unseen environments from a single pick-and-place teleoperation dataset.
A tri-branch diffusion model co-generates RGB, depth, and optical flow from a single RGB-D image, and an inverse dynamics head on its internal latents achieves state-of-the-art bimanual manipulation success rates.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
EgoIn uses a fine-tuned vision-language model to infer transition steps and a conditioning module plus auxiliary supervision to generate coherent egocentric video sequences of object state changes.
LMGenDrive unifies LLM-based multimodal understanding with generative world models to output both future driving videos and control signals for end-to-end closed-loop autonomous driving.
CoT-VLA is a 7B VLA that generates future visual frames autoregressively as planning goals before actions, outperforming prior VLAs by 17% on real-world tasks and 6% in simulation.
GR00T N1 is a new open VLA foundation model for humanoid robots that outperforms imitation learning baselines in simulation and shows strong performance on real-world bimanual manipulation tasks.
PhyGenBench supplies 160 prompts across 27 physical laws and an automated LLM/VLM evaluation pipeline to measure physical commonsense compliance in current text-to-video models.
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.
citing papers explorer
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MemoBench: Benchmarking World Modeling in Dynamically Changing Environments
None of ten tested video-generation models reliably remembers objects after occlusion in dynamic scenes; static-camera videos inflate consistency scores.
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DreamGen: Unlocking Generalization in Robot Learning through Video World Models
DreamGen trains robot policies on synthetic trajectories from adapted video world models, enabling a humanoid robot to perform 22 new behaviors in seen and unseen environments from a single pick-and-place teleoperation dataset.
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RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
A tri-branch diffusion model co-generates RGB, depth, and optical flow from a single RGB-D image, and an inverse dynamics head on its internal latents achieves state-of-the-art bimanual manipulation success rates.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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Ego-InBetween: Generating Object State Transitions in Ego-Centric Videos
EgoIn uses a fine-tuned vision-language model to infer transition steps and a conditioning module plus auxiliary supervision to generate coherent egocentric video sequences of object state changes.
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LMGenDrive: Bridging Multimodal Understanding and Generative World Modeling for End-to-End Driving
LMGenDrive unifies LLM-based multimodal understanding with generative world models to output both future driving videos and control signals for end-to-end closed-loop autonomous driving.
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CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models
CoT-VLA is a 7B VLA that generates future visual frames autoregressively as planning goals before actions, outperforming prior VLAs by 17% on real-world tasks and 6% in simulation.
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GR00T N1: An Open Foundation Model for Generalist Humanoid Robots
GR00T N1 is a new open VLA foundation model for humanoid robots that outperforms imitation learning baselines in simulation and shows strong performance on real-world bimanual manipulation tasks.
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Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation
PhyGenBench supplies 160 prompts across 27 physical laws and an automated LLM/VLM evaluation pipeline to measure physical commonsense compliance in current text-to-video models.
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Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application
This survey categorizes agentic environments for LLMs by eight attributes and domains, introduces symbolic and neural synthesis paradigms with evaluation, and outlines four agent evolution pathways plus three environment evolution paradigms.
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World Models: A Comprehensive Survey of Architectures, Methodologies, Reasoning Paradigms, and Applications
The paper delivers a multi-axis taxonomy for world models that maps architectures, training families, reasoning strategies, and domains from early cognitive foundations through systems such as Dreamer, MuZero, and Sora while noting evaluation gaps.
- Morphology-Conditioned World Model for Cross-Embodiment Quadrupedal Locomotion