A roadmap for an emotion-aware iCub robot that learns socially appropriate behavior in a competitive UNO game, with no implemented system or results.
Measurement instruments for the anthropomorphism, animacy, likeabil- ity, perceived intelligence, and perceived safety of robots
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Towards Learning How to Properly Play UNO with the iCub Robot
A roadmap for an emotion-aware iCub robot that learns socially appropriate behavior in a competitive UNO game, with no implemented system or results.