AnyImageNav uses a semantic-to-geometric cascade with 3D multi-view foundation models to recover precise 6-DoF poses from goal images, achieving 0.27m position error and state-of-the-art success rates on Gibson and HM3D benchmarks.
arXiv preprint arXiv:2506.07338 (2025) 2, 3, 4, 12
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Instance Image-Goal Navigation (IIN) requires autonomous agents to identify and navigate to a target object or location depicted in a reference image captured from any viewpoint. While recent methods leverage powerful novel view synthesis (NVS) techniques, such as three-dimensional Gaussian splatting (3DGS), they typically rely on randomly sampling multiple viewpoints or trajectories to ensure comprehensive coverage of discriminative visual cues. This approach, however, creates significant redundancy through overlapping image samples and lacks principled view selection, substantially increasing both rendering and comparison overhead. In this paper, we introduce a novel IIN framework with a hierarchical scoring paradigm that estimates optimal viewpoints for target matching. Our approach integrates cross-level semantic scoring, utilizing CLIP-derived relevancy fields to identify regions with high semantic similarity to the target object class, with fine-grained local geometric scoring that performs precise pose estimation within promising regions. Extensive evaluations demonstrate that our method achieves state-of-the-art performance on simulated IIN benchmarks and real-world applicability.
fields
cs.RO 2years
2026 2representative citing papers
Novice operators achieved 80% success on object manipulation and 70% on social cube-passing using a VR-and-LLM-assisted humanoid teleoperation framework on a Unitree H1.
citing papers explorer
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AnyImageNav: Any-View Geometry for Precise Last-Meter Image-Goal Navigation
AnyImageNav uses a semantic-to-geometric cascade with 3D multi-view foundation models to recover precise 6-DoF poses from goal images, achieving 0.27m position error and state-of-the-art success rates on Gibson and HM3D benchmarks.
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Immersive Social Interaction with VR and LLM-Assisted Humanoids
Novice operators achieved 80% success on object manipulation and 70% on social cube-passing using a VR-and-LLM-assisted humanoid teleoperation framework on a Unitree H1.