A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
arXiv preprint arXiv:2505.21502 , year=
2 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 2years
2026 2verdicts
UNVERDICTED 2representative citing papers
Instant colorization of Gaussian splats is achieved via per-Gaussian visibility-weighted least squares solved with the normal equation for up to 10x speedup over gradient descent.
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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
A relightable Gaussian Splatting method for virtual production decomposes scenes into fixed appearance and variable lighting by parameterizing primitives to directly sample high-resolution background textures, enabling controllable relighting without physically-based rendering or far-field maps.
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Instant Colorization of Gaussian Splats
Instant colorization of Gaussian splats is achieved via per-Gaussian visibility-weighted least squares solved with the normal equation for up to 10x speedup over gradient descent.