SandboxVLM enhances VLMs' spatial intelligence by encoding 3D geometry with abstract bounding boxes in a four-stage zero-shot pipeline, yielding an 8.3% improvement on SAT Real benchmark.
3d-llm: Inject- ing the 3d world into large language models
8 Pith papers cite this work, alongside 40 external citations. Polarity classification is still indexing.
abstract
Large language models (LLMs) and Vision-Language Models (VLMs) have been proven to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi- view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs can better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (e.g., the BLEU-1 score surpasses state-of-the-art score by 9%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Project Page: : https://vis-www.cs.umass.edu/3dllm/.
fields
cs.CV 8representative citing papers
3D-VLA is a new embodied foundation model that uses a 3D LLM plus aligned diffusion models to generate future images and point clouds for improved reasoning and action planning in 3D environments.
Topology-aware attention over hierarchical scene graphs lets a 3D-LLM ground, caption, and answer questions across multi-room homes, with large gains on a new HM3D benchmark.
Leading VLMs show high cross-view consistency paired with low metric accuracy on distance queries, indicating evidence-insensitive reasoning rather than geometric grounding.
Chat-Scene++ improves 3D scene understanding in multimodal LLMs by representing scenes as context-rich object sequences with identifier tokens and grounded chain-of-thought reasoning, reaching state-of-the-art on five benchmarks using pre-trained encoders.
GR3D turns 3D scene geometry into ID-indexed text references, enabling zero-shot MLLM spatial reasoning gains of 9% on VSI-Bench and 12% on MindCube.
CG-MLLM is a multimodal LLM using a Mixture-of-Transformer architecture with separate TokenAR and BlockAR components integrated with a pre-trained vision-language backbone and 3D VAE to enable 3D captioning and high-fidelity generation.
SPHINX improves multi-modal LLMs through joint mixing of weights, tasks, and visual embeddings from varied sources to achieve stronger alignment and multi-purpose capabilities.
citing papers explorer
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Abstract 3D Perception for Spatial Intelligence in Vision-Language Models
SandboxVLM enhances VLMs' spatial intelligence by encoding 3D geometry with abstract bounding boxes in a four-stage zero-shot pipeline, yielding an 8.3% improvement on SAT Real benchmark.
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3D-VLA: A 3D Vision-Language-Action Generative World Model
3D-VLA is a new embodied foundation model that uses a 3D LLM plus aligned diffusion models to generate future images and point clouds for improved reasoning and action planning in 3D environments.
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CAIRN: Cross-Room 3D Scene Understanding with Topology-Aware Large Multimodal Models
Topology-aware attention over hierarchical scene graphs lets a 3D-LLM ground, caption, and answer questions across multi-room homes, with large gains on a new HM3D benchmark.
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Consistent Yet Wrong: Evidence Insensitivity in Spatial Vision-Language Models
Leading VLMs show high cross-view consistency paired with low metric accuracy on distance queries, indicating evidence-insensitive reasoning rather than geometric grounding.
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Chat-Scene++: Exploiting Context-Rich Object Identification for 3D LLM
Chat-Scene++ improves 3D scene understanding in multimodal LLMs by representing scenes as context-rich object sequences with identifier tokens and grounded chain-of-thought reasoning, reaching state-of-the-art on five benchmarks using pre-trained encoders.
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Boosting MLLM Spatial Reasoning with Geometrically Referenced 3D Scene Representations
GR3D turns 3D scene geometry into ID-indexed text references, enabling zero-shot MLLM spatial reasoning gains of 9% on VSI-Bench and 12% on MindCube.
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CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models
CG-MLLM is a multimodal LLM using a Mixture-of-Transformer architecture with separate TokenAR and BlockAR components integrated with a pre-trained vision-language backbone and 3D VAE to enable 3D captioning and high-fidelity generation.
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SPHINX: The Joint Mixing of Weights, Tasks, and Visual Embeddings for Multi-modal Large Language Models
SPHINX improves multi-modal LLMs through joint mixing of weights, tasks, and visual embeddings from varied sources to achieve stronger alignment and multi-purpose capabilities.