Skew-Normal Splatting uses the Azzalini skew-normal distribution as a learnable primitive to enable continuous interpolation between symmetric and half-Gaussian shapes for better reconstruction of boundaries and one-sided structures in novel-view synthesis.
Mudholkar and Alan David Hutson
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3D Skew-Normal Splatting
Skew-Normal Splatting uses the Azzalini skew-normal distribution as a learnable primitive to enable continuous interpolation between symmetric and half-Gaussian shapes for better reconstruction of boundaries and one-sided structures in novel-view synthesis.