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Penalizing side effects using stepwise relative reachability

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

How can we design safe reinforcement learning agents that avoid unnecessary disruptions to their environment? We show that current approaches to penalizing side effects can introduce bad incentives, e.g. to prevent any irreversible changes in the environment, including the actions of other agents. To isolate the source of such undesirable incentives, we break down side effects penalties into two components: a baseline state and a measure of deviation from this baseline state. We argue that some of these incentives arise from the choice of baseline, and others arise from the choice of deviation measure. We introduce a new variant of the stepwise inaction baseline and a new deviation measure based on relative reachability of states. The combination of these design choices avoids the given undesirable incentives, while simpler baselines and the unreachability measure fail. We demonstrate this empirically by comparing different combinations of baseline and deviation measure choices on a set of gridworld experiments designed to illustrate possible bad incentives.

fields

cs.LG 2

years

2019 2

verdicts

UNVERDICTED 2

representative citing papers

Learning the Arrow of Time

cs.LG · 2019-07-02 · unverdicted · novelty 7.0

Introduces a learned arrow of time in MDPs that aligns with the Jordan-Kinderlehrer-Otto notion for stochastic processes and enables practical RL utilities like reachability and side-effect detection.

Towards Empathic Deep Q-Learning

cs.LG · 2019-06-26 · unverdicted · novelty 6.0

Empathic DQN augments DQN value estimates with an empathy term computed by swapping the learning agent into other agents' situations, reducing collateral harms in two gridworld proof-of-concept environments.

citing papers explorer

Showing 2 of 2 citing papers.

  • Learning the Arrow of Time cs.LG · 2019-07-02 · unverdicted · none · ref 10 · internal anchor

    Introduces a learned arrow of time in MDPs that aligns with the Jordan-Kinderlehrer-Otto notion for stochastic processes and enables practical RL utilities like reachability and side-effect detection.

  • Towards Empathic Deep Q-Learning cs.LG · 2019-06-26 · unverdicted · none · ref 5 · internal anchor

    Empathic DQN augments DQN value estimates with an empathy term computed by swapping the learning agent into other agents' situations, reducing collateral harms in two gridworld proof-of-concept environments.