Reward decomposition in multi-agent RL shows packet delivery ratio is the dominant reward component for XR codec adaptation, and the adaptive MHA-QMIX variant improves simulated KPIs over the APS baseline.
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement Learning
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abstract
Deep reinforcement learning methods have shown great performance on many challenging cooperative multi-agent tasks. Two main promising research directions are multi-agent value function decomposition and multi-agent policy gradients. In this paper, we propose a new decomposed multi-agent soft actor-critic (mSAC) method, which effectively combines the advantages of the aforementioned two methods. The main modules include decomposed Q network architecture, discrete probabilistic policy and counterfactual advantage function (optinal). Theoretically, mSAC supports efficient off-policy learning and addresses credit assignment problem partially in both discrete and continuous action spaces. Tested on StarCraft II micromanagement cooperative multiagent benchmark, we empirically investigate the performance of mSAC against its variants and analyze the effects of the different components. Experimental results demonstrate that mSAC significantly outperforms policy-based approach COMA, and achieves competitive results with SOTA value-based approach Qmix on most tasks in terms of asymptotic perfomance metric. In addition, mSAC achieves pretty good results on large action space tasks, such as 2c_vs_64zg and MMM2.
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cs.NI 1years
2024 1verdicts
CONDITIONAL 1representative citing papers
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Explainable Multi-Agent Reinforcement Learning for Extended Reality Codec Adaptation
Reward decomposition in multi-agent RL shows packet delivery ratio is the dominant reward component for XR codec adaptation, and the adaptive MHA-QMIX variant improves simulated KPIs over the APS baseline.