New wave-intrinsic algorithms (List Merge, Box Sampling, Mask Sampling) coordinate texel production across shader lanes, achieving perfect bilinear and bicubic filtering under magnification with at most one texel evaluation per pixel for sufficiently large magnification.
o ller T., Oskarsson M., str \
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Collaborative Texture Filtering
New wave-intrinsic algorithms (List Merge, Box Sampling, Mask Sampling) coordinate texel production across shader lanes, achieving perfect bilinear and bicubic filtering under magnification with at most one texel evaluation per pixel for sufficiently large magnification.