Introduces NCP-ExploreToM framework to evaluate LLMs on inducing belief states via planning and action, with GPT-5 succeeding on ~80% of tasks and outperforming humans.
Werewolf arena: A case study in llm evaluation via social deduction
8 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
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UNVERDICTED 8roles
background 2polarities
background 2representative citing papers
MAFP applies fictitious play to LLM multi-agent systems to resolve stance entanglement in competitive decision-making, outperforming single-round and multi-round baselines on tournament strength and robustness.
Mini-Mafia supplies an analytical model logit(p) = v*(m-d) for mafia win probability in LLM role interactions and uses Bayesian inference to estimate per-model parameters that predict tournament results with 76.6% Brier-score improvement over random.
RogueAI operationalizes a reverse Turing test as a one-on-two interrogation game to detect licensed deception in LLMs, with pilot data from 467 sessions showing a simple linguistic heuristic at 75.6% accuracy versus 56.6% for human players.
Mindgames introduces a four-game evaluation platform for multi-agent LLM reasoning, runs a 944-agent competition, surfaces rule-adherence and error-survival limitations, and releases a 29k-game dataset with an offline scoring protocol.
AIT Academy introduces a tripartite curriculum for AI agents across natural science, humanities, and social science domains, with reported gains of 15.9 points in security and 7 points in social reasoning under specific scheduling.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
A lightweight CoT monitor detects deception in asymmetric LLM used-car negotiations, increasing buyer walk-aways but exposing an intelligence gap where weaker buyers cannot act on alerts and sellers adapt without eliminating concealment.
citing papers explorer
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Theory of Mind and Persuasion Beyond Conversation: Assessing the Capacity of LLMs to Induce Belief States via Planning and Action
Introduces NCP-ExploreToM framework to evaluate LLMs on inducing belief states via planning and action, with GPT-5 succeeding on ~80% of tasks and outperforming humans.
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Enhancing Decision-Making with Large Language Models through Multi-Agent Fictitious Play
MAFP applies fictitious play to LLM multi-agent systems to resolve stance entanglement in competitive decision-making, outperforming single-round and multi-round baselines on tournament strength and robustness.
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Deceive, Detect, and Disclose: Large Language Models Play Mini-Mafia
Mini-Mafia supplies an analytical model logit(p) = v*(m-d) for mafia win probability in LLM role interactions and uses Bayesian inference to estimate per-model parameters that predict tournament results with 76.6% Brier-score improvement over random.
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RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue
RogueAI operationalizes a reverse Turing test as a one-on-two interrogation game to detect licensed deception in LLMs, with pilot data from 467 sessions showing a simple linguistic heuristic at 75.6% accuracy versus 56.6% for human players.
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MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs
Mindgames introduces a four-game evaluation platform for multi-agent LLM reasoning, runs a 944-agent competition, surfaces rule-adherence and error-survival limitations, and releases a 29k-game dataset with an offline scoring protocol.
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AIT Academy: Cultivating the Complete Agent with a Confucian Three-Domain Curriculum
AIT Academy introduces a tripartite curriculum for AI agents across natural science, humanities, and social science domains, with reported gains of 15.9 points in security and 7 points in social reasoning under specific scheduling.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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Thinking Out Loud: Real-Time Deception Monitoring in Asymmetric LLM Negotiations
A lightweight CoT monitor detects deception in asymmetric LLM used-car negotiations, increasing buyer walk-aways but exposing an intelligence gap where weaker buyers cannot act on alerts and sellers adapt without eliminating concealment.