Jamming framed as zero-sum game with mobile players along a line; static version solved in closed form, dynamic versions solved via RL under three information completeness assumptions.
Static and dynamic jamming games over wireless channels with mobile strategic players
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abstract
We study a wireless jamming problem consisting of the competition between a legitimate receiver and a jammer, as a zero-sum game where the value to maximize/minimize is the channel capacity at the receiver's side. Most of the approaches found in the literature consider the two players to be stationary nodes. Instead, we investigate what happens when they can change location, specifically moving along a linear geometry. We frame this at first as a static game, which can be solved in closed form, and subsequently we extend it to a dynamic game under three different versions for what concerns completeness/perfection of mutual information about the adversary's position, corresponding to different assumptions of concealment/sequentiality of the moves, respectively. We first provide some theoretical conditions that hold for the static game and also help identify good strategies valid under any setup, including dynamic games. Since dynamic games, although more realistic, are characterized by a significantly expanded strategy space, we exploit reinforcement learning to obtain efficient strategies that lead to equilibrium outcomes. We show how theoretical findings can be used to train smart agents to play the game and validate our approach in practical settings.
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cs.GT 1years
2023 1verdicts
UNVERDICTED 1representative citing papers
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Static and dynamic jamming games over wireless channels with mobile strategic players
Jamming framed as zero-sum game with mobile players along a line; static version solved in closed form, dynamic versions solved via RL under three information completeness assumptions.