PPO in a new competitive game fails due to five implementation bugs and then competitive overfitting where self-play stays near 50% but generalization drops to 21.6%; mixing 20% random opponents restores generalization to 77.1%.
Deep reinforcement learning from self-play in imperfect-information games.arXiv preprint arXiv:1603.01121
7 Pith papers cite this work. Polarity classification is still indexing.
abstract
Many real-world applications can be described as large-scale games of imperfect information. To deal with these challenging domains, prior work has focused on computing Nash equilibria in a handcrafted abstraction of the domain. In this paper we introduce the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge. Our method combines fictitious self-play with deep reinforcement learning. When applied to Leduc poker, Neural Fictitious Self-Play (NFSP) approached a Nash equilibrium, whereas common reinforcement learning methods diverged. In Limit Texas Holdem, a poker game of real-world scale, NFSP learnt a strategy that approached the performance of state-of-the-art, superhuman algorithms based on significant domain expertise.
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OpenAI Five achieved superhuman performance in Dota 2 by defeating the world champions using scaled self-play reinforcement learning.
Multi-agent RL with league self-play trains quadrotors to exceed champion human performance in multi-player races above 22 m/s while cutting collisions by 50% and generalizing zero-shot to safer human interaction.
PopuLoRA shows that co-evolving populations of LoRA adapters through cross-evaluated self-play can outperform compute-matched single-agent baselines on multiple code and math reasoning benchmarks.
NashPG is a policy-gradient method with iteratively refined regularization that guarantees monotonic convergence to Nash equilibria in two-player zero-sum extensive-form games and scales to large benchmarks.
Vocabulary dropout prevents diversity collapse in LLM co-evolution by masking proposer logits, yielding average +4.4 point solver gains on mathematical reasoning benchmarks at 8B scale.
StratFormer uses a two-phase curriculum with dual-turn tokens and bucket-rate features to model and exploit opponents in Leduc Hold'em, gaining +0.106 BB/hand on average over GTO while keeping near-equilibrium safety.
citing papers explorer
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Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO
PPO in a new competitive game fails due to five implementation bugs and then competitive overfitting where self-play stays near 50% but generalization drops to 21.6%; mixing 20% random opponents restores generalization to 77.1%.
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Dota 2 with Large Scale Deep Reinforcement Learning
OpenAI Five achieved superhuman performance in Dota 2 by defeating the world champions using scaled self-play reinforcement learning.
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Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Multi-agent RL with league self-play trains quadrotors to exceed champion human performance in multi-player races above 22 m/s while cutting collisions by 50% and generalizing zero-shot to safer human interaction.
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PopuLoRA: Co-Evolving LLM Populations for Reasoning Self-Play
PopuLoRA shows that co-evolving populations of LoRA adapters through cross-evaluated self-play can outperform compute-matched single-agent baselines on multiple code and math reasoning benchmarks.
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NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria
NashPG is a policy-gradient method with iteratively refined regularization that guarantees monotonic convergence to Nash equilibria in two-player zero-sum extensive-form games and scales to large benchmarks.
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Vocabulary Dropout for Curriculum Diversity in LLM Co-Evolution
Vocabulary dropout prevents diversity collapse in LLM co-evolution by masking proposer logits, yielding average +4.4 point solver gains on mathematical reasoning benchmarks at 8B scale.
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StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games
StratFormer uses a two-phase curriculum with dual-turn tokens and bucket-rate features to model and exploit opponents in Leduc Hold'em, gaining +0.106 BB/hand on average over GTO while keeping near-equilibrium safety.