A critical incident technique study with 142 participants identifies mechanisms by which games create or block agender euphoria and supplies empirically grounded design criteria for gender-neutral play.
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A taxonomy and design space for chart annotations synthesized from qualitative coding of 1,800 static real-world examples.
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Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
A critical incident technique study with 142 participants identifies mechanisms by which games create or block agender euphoria and supplies empirically grounded design criteria for gender-neutral play.
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A Qualitative Analysis of Common Practices in Annotations: A Taxonomy and Design Space
A taxonomy and design space for chart annotations synthesized from qualitative coding of 1,800 static real-world examples.