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Mtgs: Multi-traversal gaussian splatting

7 Pith papers cite this work. Polarity classification is still indexing.

7 Pith papers citing it

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cs.CV 7

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2026 4 2025 3

representative citing papers

Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction

cs.CV · 2026-04-07 · unverdicted · novelty 7.0

ADM-GS decomposes static background appearance into traversal-invariant material and traversal-dependent illumination via a frequency-separated neural light field, yielding +0.98 dB PSNR gains and better cross-traversal consistency on Argoverse 2 and Waymo data.

LEAD: Minimizing Learner-Expert Asymmetry in End-to-End Driving

cs.CV · 2025-12-23 · accept · novelty 6.0

Reducing expert-student asymmetries in visibility, uncertainty, and route specification enables a new TransFuser v6 policy that reaches 95 DS on Bench2Drive and more than doubles prior scores on Longest6 v2 and Town13.

Optimization-Guided Diffusion for Interactive Scene Generation

cs.CV · 2025-12-08 · unverdicted · novelty 6.0

OMEGA guides diffusion sampling with per-step constrained optimization and game-theoretic adversarial modeling to generate physically valid and interactive driving scenes, raising valid scene ratios from 32% to 72% and producing 5x more near-collisions.

SimScale: Learning to Drive via Real-World Simulation at Scale

cs.CV · 2025-11-28 · conditional · novelty 6.0

SimScale synthesizes unseen driving states from real logs via neural rendering and reactive environments, generates pseudo-expert trajectories, and shows that co-training on real plus simulated data improves planning robustness and generalization on real benchmarks, with gains scaling by simulation

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