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arxiv: 0801.2793 · v2 · submitted 2008-01-18 · 💻 cs.CG

Algorithms for eps-approximations of Terrains

classification 💻 cs.CG
keywords eps-approximationsalgorithmsaxis-alignedcontinuousdescribediscretepointrectangles
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Consider a point set D with a measure function w : D -> R. Let A be the set of subsets of D induced by containment in a shape from some geometric family (e.g. axis-aligned rectangles, half planes, balls, k-oriented polygons). We say a range space (D, A) has an eps-approximation P if max {R \in A} | w(R \cap P)/w(P) - w(R \cap D)/w(D) | <= eps. We describe algorithms for deterministically constructing discrete eps-approximations for continuous point sets such as distributions or terrains. Furthermore, for certain families of subsets A, such as those described by axis-aligned rectangles, we reduce the size of the eps-approximations by almost a square root from O(1/eps^2 log 1/eps) to O(1/eps polylog 1/eps). This is often the first step in transforming a continuous problem into a discrete one for which combinatorial techniques can be applied. We describe applications of this result in geo-spatial analysis, biosurveillance, and sensor networks.

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