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arxiv: 1005.0912 · v1 · submitted 2010-05-06 · 💻 cs.CG · cs.DS

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A Kinetic Triangulation Scheme for Moving Points in The Plane

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classification 💻 cs.CG cs.DS
keywords pointsschemetriangulationkineticnumberbetachangesdata
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We present a simple randomized scheme for triangulating a set $P$ of $n$ points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of $P$ move continuously along piecewise algebraic trajectories of constant description complexity. Our triangulation scheme experiences an expected number of $O(n^2\beta_{s+2}(n)\log^2n)$ discrete changes, and handles them in a manner that satisfies all the standard requirements from a kinetic data structure: compactness, efficiency, locality and responsiveness. Here $s$ is the maximum number of times where any specific triple of points of $P$ can become collinear, $\beta_{s+2}(q)=\lambda_{s+2}(q)/q$, and $\lambda_{s+2}(q)$ is the maximum length of Davenport-Schinzel sequences of order $s+2$ on $n$ symbols. Thus, compared to the previous solution of Agarwal et al.~\cite{AWY}, we achieve a (slightly) improved bound on the number of discrete changes in the triangulation. In addition, we believe that our scheme is simpler to implement and analyze.

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