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arxiv: 1205.1171 · v1 · pith:57BIF2UTnew · submitted 2012-05-06 · 💻 cs.DC · cs.CG

Divide-and-Conquer 3D Convex Hulls on the GPU

classification 💻 cs.DC cs.CG
keywords algorithmconvexdivide-and-conquerhullscomparablecomputingdescribefind
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We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

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