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arxiv: 1206.6565 · v1 · pith:K5OWGHR7new · submitted 2012-06-28 · 💻 cs.FL · cs.LO

Game Characterizations of Timed Relations for Timed Automata Processes

classification 💻 cs.FL cs.LO
keywords timedgamegamesrelationscorrespondingdefenderhierarchyprocesses
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In this work, we design the game semantics for timed equivalences and preorders of timed processes. The timed games corresponding to the various timed relations form a hierarchy. These games are similar to Stirling's bisimulation games. If it is the case that the existence of a winning strategy for the defender in a game ${\cal G}_1$ implies that there exists a winning strategy for the defender in another game ${\cal G}_2$, then the relation that corresponds to ${\cal G}_1$ is stronger than the relation corresponding to ${\cal G}_2$. The game hierarchy also throws light into several timed relations that are not considered in this paper.

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