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arxiv: 1712.05492 · v2 · pith:TRAMCLSInew · submitted 2017-12-15 · 💻 cs.CG

Constant Approximation Algorithms for Guarding Simple Polygons using Vertex Guards

classification 💻 cs.CG
keywords approximationguardsalgorithmsratiosimplealgorithmmathcalconstant
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The art gallery problem enquires about the least number of guards sufficient to ensure that an art gallery, represented by a simple polygon $P$, is fully guarded. Most standard versions of this problem are known to be NP-hard. In 1987, Ghosh provided a deterministic $\mathcal{O}(\log n)$-approximation algorithm for the case of vertex guards and edge guards in simple polygons. In the same paper, Ghosh also conjectured the existence of constant ratio approximation algorithms for these problems. We present here three polynomial-time algorithms with a constant approximation ratio for guarding an $n$-sided simple polygon $P$ using vertex guards. (i) The first algorithm, that has an approximation ratio of 18, guards all vertices of $P$ in $\mathcal{O}(n^4)$ time. (ii) The second algorithm, that has the same approximation ratio of 18, guards the entire boundary of $P$ in $\mathcal{O}(n^5)$ time. (iii) The third algorithm, that has an approximation ratio of 27, guards all interior and boundary points of $P$ in $\mathcal{O}(n^5)$ time. Further, these algorithms can be modified to obtain similar approximation ratios while using edge guards. The significance of our results lies in the fact that these results settle the conjecture by Ghosh regarding the existence of constant-factor approximation algorithms for this problem, which has been open since 1987 despite several attempts by researchers. Our approximation algorithms exploit several deep visibility structures of simple polygons which are interesting in their own right.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. A Constant-Factor Approximation Algorithm for Vertex Guarding a WV-Polygon

    cs.CG 2019-07 unverdicted novelty 7.0

    A (2+ε)-approximation algorithm for vertex guarding weakly visible polygons, plus related results for boundary guards and chord-visible polygons.