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Game-Theoretic Model Predictive Control with Data-Driven Identification of Vehicle Model for Head-to-Head Autonomous Racing
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Resolving edge-cases in autonomous driving, head-to-head autonomous racing is getting a lot of attention from the industry and academia. In this study, we propose a game-theoretic model predictive control (MPC) approach for head-to-head autonomous racing and data-driven model identification method. For the practical estimation of nonlinear model parameters, we adopted the hyperband algorithm, which is used for neural model training in machine learning. The proposed controller comprises three modules: 1) game-based opponents' trajectory predictor, 2) high-level race strategy planner, and 3) MPC-based low-level controller. The game-based predictor was designed to predict the future trajectories of competitors. Based on the prediction results, the high-level race strategy planner plans several behaviors to respond to various race circumstances. Finally, the MPC-based controller computes the optimal control commands to follow the trajectories. The proposed approach was validated under various racing circumstances in an official simulator of the Indy Autonomous Challenge. The experimental results show that the proposed method can effectively overtake competitors, while driving through the track as quickly as possible without collisions.
Forward citations
Cited by 2 Pith papers
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{\alpha}-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function
α-RACER learns an approximate α-potential function offline from simulated races and maximizes it online to obtain approximate Nash equilibrium strategies for multi-car autonomous racing.
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IteraOptiRacing: A Unified Planning-Control Framework for Real-time Autonomous Racing for Iterative Optimal Performance
A unified iLQR-based racing controller that blends historical lap data with soft obstacle-avoidance penalties overtakes more simulated opponents than LMPC baselines at lower compute.
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