Pith. sign in

REVIEW 3 major objections 4 minor 49 references

Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities

T0 review · 3 major / 4 minor · reviewed 2026-08-06 · deepseek-v4-flash

Pith's one-line read A modular depth-camera pipeline can merge body, hand, and face tracking into one behaviour-analysis stream and absorb further AI models.

desk verdict A clear, honest experience report about integrating recognition AIs into a depth-camera tracking pipeline, but it summarizes prior work and offers no new evaluation to support its central claim. read the letter →

arxiv 2506.19430 v1 pith:W4LPUF67 submitted 2025-06-24 cs.HC

classification cs.HC
keywords humanbehaviouranalysisbodytrackingdepthcamerasAIintegrationgesturerecognitionfacemulti-camerafusionwall-sizeddisplays
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper tries to establish that a room-scale human behaviour tracking system can be assembled from commodity depth cameras and specialised AI recognition components, with no extra equipment worn or held by users. It reports the authors' experience building such a pipeline for remote collaboration across wall-sized displays, where depth-camera body tracking supplies pointing and gaze targets while cropped colour images of hands and faces are sent to separate AI models for gesture and identity recognition. The paper's central claim is that this modular pipeline is a good, reusable basis for further behaviour-analysis capabilities, because it adapts to hardware changes and lets additional AI models be plugged in. The paper also documents the hard parts: calibration of cameras to the display, fusion of multiple cameras under occlusion, and orchestration of temporal data streams from different AI components.

What carries the argument

The central object is a modular, stream-based tracking pipeline orchestrated by a stream-processing framework designed for multimodal temporal data. The mechanism that carries the argument is the division of labour between a depth-camera body tracker and specialised image-based AI models: body tracking provides coordinates and body-part locations, which are used to crop colour images; the crops are sent over a message-passing protocol to hand-gesture and face-recognition models; and the outputs are fused into a single user-attributed behaviour stream. Scene and multi-camera calibration are achieved by aligning point clouds, using known screen dimensions and an iterative closest point matching procedure, so that data from several sensors can be merged into one coordinate space.

What would settle it

A controlled evaluation would run the integrated pipeline in a room-scale setting with ground-truth labels for gestures, identities, pointing targets, and gaze directions, then measure recognition accuracy under occlusion, varying distance, and clothing changes; if gesture or face recognition is no better than chance, or if multi-camera skeleton merging assigns actions to the wrong user, the reusable-basis claim fails.

Watch

Extended reading notes

Core claim

The authors built and describe a tracking pipeline in which one or more commodity depth cameras perform body tracking, convert the tracked joints into screen-space pointing and gaze targets using camera intrinsics and a calibration matrix, and simultaneously crop colour images around body parts. Those crops are sent as messages to AI models specialised in hand gesture recognition and face recognition; the recognition results are fed back and merged with the body-tracking stream to produce behaviour information attributed to individual users. Because the specialised AI components communicate with the core tracker only through these message-passing interfaces, the authors argue the pipeline can be extended to additional models for attributes such as age, gender, emotion, objects, and speech, and can tolerate replacement of individual components by better-performing ones.

Load-bearing premise

The load-bearing premise is that the body-part crops sent to the hand- and face-recognition models actually produce reliable recognition results, and that the technical implementation described in the authors' prior papers works as claimed; the paper reports no accuracy or performance data for the integrated system.

Editorial extensions

If this is right

  • If the pipeline is as reusable as claimed, adding a new behaviour signal such as emotion, age, or object detection reduces to feeding relevant image crops to a new model and merging its output, rather than rebuilding the tracking system.
  • Remote collaboration across wall-sized displays can transmit synthetic awareness cues such as pointing targets, gaze direction, gestures, and speaker identity that persist even when users move out of an individual camera's view, because face recognition and multi-camera fusion maintain attribution.
  • The same unobtrusive setup can support post-experiment analysis of user studies, since recorded streams of body, gesture, and identity data can be replayed and inspected.
  • Because the tracker and the recognition AIs are decoupled, hardware upgrades or component swaps need not invalidate the rest of the pipeline.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • The authors leave implicit that the crop-and-send mechanism could be tested on finer-grained finger-level gestures, which would require checking whether depth-camera resolution is sufficient for hand crops at room scale.
  • A natural next benchmark, not reported in the paper, is a controlled comparison of the integrated pipeline's gesture and face recognition accuracy against ground truth under occlusion, varying distance, and clothing changes.
  • The argument implies that the main bottleneck for human behaviour analysis is shifting from tracking hardware to the availability of robust specialised AI models and the design of the fusion logic, which could redirect research effort toward orchestration and evaluation.
  • Following the paper's own pointer toward speech and large language models, the same pipeline could eventually both analyse behaviour and converse about it; whether that yields usable turn-taking and task assistance is an open, testable question.
Share X Bluesky LinkedIn Reddit HN

Signed reviews

No signed human review yet.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

3 major / 4 minor

Summary. This paper reports on the authors' experience integrating AI components (hand-gesture recognition, face recognition) with body tracking from commodity depth cameras for human behaviour analysis in room-scale interactive systems, particularly for remote collaboration across wall-sized displays. It describes a pipeline built from Azure Kinect sensors, a point-cloud-based scene calibration procedure, multi-sensor data fusion, and message-based communication (MessagePack/ZeroMQ) to send body-part crops to specialized AI models. The paper also discusses remaining challenges (scene calibration, data fusion, skeleton matching) and opportunities for future AI integration, concluding that the proposed pipeline is a good basis for such extensions.

Significance. The paper's significance is as an experience and discussion contribution. It articulates practical engineering challenges when combining depth-camera body tracking with modular AI components, and it proposes a pipeline architecture that may be reusable. The authors make no empirical claims and introduce no new algorithms; the technical substance is largely deferred to prior self-cited publications [10,11]. The central assertion in Section 5 that the pipeline is 'a good basis' is plausible but unvalidated within this manuscript. Consequently, the paper would be more appropriate for a workshop or as a short position statement unless supplemented with evaluation or a more detailed technical summary.

major comments (3)
  1. [Section 5, last paragraph] The claim that the tracking pipeline is 'a good basis' for further AI integration is the central contribution of the paper, yet the manuscript provides no evaluation of the pipeline's accuracy, latency, robustness, or usability. The only supporting evidence is a reference to the authors' own previous work [10,11], which is not summarized with sufficient detail to allow the reader to judge pipeline reliability. To support the claim, the authors should either include experimental results from the integrated system (e.g., pointing/gaze accuracy, correct attribution of hand gestures and face recognition to tracked users, performance under occlusion) or explicitly reframe the claim as a hypothesis for future work rather than a validated finding.
  2. [Section 4, pipeline description] The pipeline description is too high-level for the paper to be self-contained. The mechanism for cropping body-part images and sending them to AI components is described only qualitatively; key parameters such as crop size, joint selection, sampling rate, and message schema are omitted. The correctness of the hand/face recognition attribution depends on the skeleton matching and merging procedure, which is deferred to [11]. Without a more detailed technical summary or a clear pointer to the relevant sections of [10] and [11], the reader cannot assess whether the pipeline is feasible or reproducible. Please add a more complete specification or a summary of the prior evaluation.
  3. [Sections 3.1 and 3.2] The descriptions of scene calibration and data fusion rely on qualitative statements, such as 'works rather well' (Section 3.1) and 'it may sometimes be difficult to identify which skeletons from different sensors belong to the same person' (Section 3.2). No quantitative measurements are given for calibration error, skeleton matching accuracy, or data fusion success rate. If the paper aims to guide others building similar systems, these metrics are essential; otherwise, the paper should be explicitly positioned as a lessons-learned or experience report rather than a validated system description.
minor comments (4)
  1. [Section 2.2, heading] The heading 'A wareness' contains a typo and should read 'Awareness'.
  2. [References, [18]] Reference [18] lists 'RFC 23 (Jun 2020)' but the DOI and URL refer to RFC 9405; please correct the RFC number.
  3. [Section 4, first sentence] The sentence 'The overall idea and structure of the tracking pipeline is that the data coming from the Azure Kinect sensor(s), including the aforementioned body tracking information, drives the system' has a subject-verb agreement issue: 'data' is plural, so it should be 'are' and 'drive'.
  4. [Section 5, first paragraph] The phrase 'Outside of the opportunities' could be more concise; consider 'Beyond the opportunities' for clarity.

Circularity Check

0 steps flagged · score 0.0 of 10

No significant circularity: the paper is an experience/position note with no derivation, fitted inputs, or prediction; self-citations are used only to refer to prior technical details.

full rationale

This paper does not carry out a formal derivation, does not fit parameters to data, and does not claim to predict an empirical quantity. Its main assertion, 'We believe our tracking pipeline is a good basis to explore these kinds of opportunities,' is explicitly hedged and design-oriented. The pipeline description in Section 4 is architectural: Azure Kinect data feed the system, body tracking is combined with color-image crops, and hand/face recognition results are sent back via MessagePack/ZeroMQ. These steps are described at a high level and are not derived from any formula or from the claims themselves. References [10] and [11] are prior papers by the same authors, and the current paper defers to them for 'more details' and for the skeleton matching/merging problem. This is self-citation, but it is not load-bearing in a circular way: the present paper makes no new falsifiable claim that depends on proving those references. There is no uniqueness theorem imported, no ansatz smuggled in through a citation, and no known result renamed as a new contribution. The absence of accuracy or performance data in this manuscript is a verification gap or a limitation of the experience-report format, not circularity. Because the paper is self-contained as a challenges-and-opportunities discussion, the circularity score is 0.

Assumptions & free parameters 0 free parameters · 3 assumptions · 0 invented entities

The paper has no free parameters or invented entities. It assumes the reliability of external frameworks and its own prior work, which are not independently verified within the paper.

assumptions (3)
  • domain assumption The \psi framework provides the expected data-stream management, interpolation, and visualization capabilities.
    Section 4 says \psi 'facilitates the integration of AI components... provides tools for managing, processing and combining streams of temporal data.' The paper offers no independent evidence of these capabilities beyond citation.
  • domain assumption Azure Kinect sensors can be operated with time-slot synchronization to avoid interference, and body tracking data from the SDK is accurate enough for the described purpose.
    Section 4 states this, but no accuracy or performance evaluation is provided.
  • ad hoc to paper Prior technical papers by the same authors ([10], [11]) correctly describe the pipeline and skeleton merging.
    The paper defers key details to these self-cited references without reproducing their evidence.

how reviews work

0 comments
Cite this review

Pith. "Pith review of Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities." pith.science (2026). https://pith.science/paper/W4LPUF67

@misc{pith2026250619430,
  author       = {Pith},
  title        = {Pith review of: Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/W4LPUF67}},
  note         = {Machine review of arXiv:2506.19430}
}
read the original abstract

The automated analysis of human behaviour provides many opportunities for the creation of interactive systems and the post-experiment investigations for user studies. Commodity depth cameras offer reasonable body tracking accuracy at a low price point, without the need for users to wear or hold any extra equipment. The resulting systems typically perform body tracking through a dedicated machine learning model, but they can be enhanced with additional AI components providing extra capabilities. This leads to opportunities but also challenges, for example regarding the orchestration of such AI components and the engineering of the resulting tracking pipeline. In this paper, we discuss these elements, based on our experience with the creation of a remote collaboration system across distant wall-sized displays, that we built using existing and readily available building blocks, including AI-based recognition models.

Figures

Figures reproduced from arXiv: 2506.19430 by the authors.

Figure 1
Figure 1. Workspace awareness for remote collaboration across Wall-Sized Displays. Re￾produced from Anastasiou et al. [2]. Based on pilot observations and on comments collected during the early phases of the project, we opted to rely on the Azure Kinect sensor1 to drive the behaviour tracking system. To augment the resulting tracking capabilities with finer-grained gestures without introducing additional hardware devices, we … view at source ↗
Figure 2
Figure 2. provides an example of the alignment process in that application. By adjusting the virtual camera’s position and orientation so that the streamed point cloud matches the environment and the virtual screens are aligned, the precise placement of the camera in relation to the screens can be obtained [PITH_FULL_IMAGE:figures/full_fig_p005_2.png] view at source ↗
Figure 3
Figure 3. Point clouds and body tracking data from two cameras. The “blue camera” can see all three persons whereas the “orange camera” can only see two of them (the third person is currently occluded from that camera). However, combining data from multiple sensor requires the gathering of multi-sensor calibration information, typically through transformation matrices (one per additional camera, with each matrix converting da… view at source ↗
Figures from the paper (2 more)
Figure 4
Figure 4. Figure 4: The graphical user interface of \psi Studio, with an example layout displaying some of the data handled or created by our tracking pipeline. As an example, two Azure Kinect sensors (with overlapping fields of view) cannot capture data at the same time; otherwise they w…
Figure 5
Figure 5. Figure 5: A high-level overview of the human behaviour tracking pipeline. Reproduced from Coppens et al. [10]. 5 Opportunities for embedding additional AIs Outside of the opportunities linked to the enhancement and facilitation of the aforementioned scene and multi-camera calibr…

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

49 extracted references · 35 canonical work pages

  1. [11]

    In: International Conference on Cooperative Design, Visualization and Engineering

    Coppens, A., Maquil, V.: Skeletal data matching and merging from multiple rgb-d sensors for room-scale human behaviour tracking. In: International Conference on Cooperative Design, Visualization and Engineering. pp. 289–298. Springer (2024). https://doi.org/10.1007/978-3-031-71315-6_30

  2. [10]

    Coppens, A., Hermen, J., Schwartz, L., Moll, C., Maquil, V.: Supporting mixed-presence awareness across wall-sized displays using a tracking pipeline based on depth cameras. Proc. ACM Hum.-Comput. Interact. 8(EICS) (2024). https://doi.org/10.1145/3664634

  3. [1]

    Artificial Intelligence Review54(1), 179–213 (2021)

    Agbo-Ajala, O., Viriri, S.: Deep learning approach for facial age classification: a survey of the state-of-the-art. Artificial Intelligence Review54(1), 179–213 (2021)

  4. [2]

    i-com (0) (2024)

    Anastasiou, D., Coppens, A., Maquil, V.: Gesture combinations during collabora- tive decision-making at wall displays. i-com (0) (2024)

  5. [3]

    In: Proceedings of the 33rd annual acm conference on human factors in computing systems

    Avellino, I., Fleury, C., Beaudouin-Lafon, M.: Accuracy of deictic gestures to support telepresence on wall-sized displays. In: Proceedings of the 33rd annual acm conference on human factors in computing systems. pp. 2393–2396 (2015). https://doi.org/10.1145/2702123.2702448

  6. [4]

    Bohus, D., Andrist, S., Feniello, A., Saw, N., Jalobeanu, M., Sweeney, P., Thomp- son, A.L., Horvitz, E.: Platform for situated intelligence (2021)

  7. [5]

    In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

    Bohus, D., Andrist, S., Saw, N., Paradiso, A., Chakraborty, I., Rad, M.: Sigma: An open-source interactive system for mixed-reality task assistance research - extended abstract. In: 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE (2024) 4 https://www.microsoft.com/hololens 10 Adrien Coppens and Valérie Maquil

  8. [6]

    put-that-there

    Bolt,R.A.:“put-that-there” voiceandgestureatthegraphicsinterface.In:Proceed- ings of the 7th annual conference on Computer graphics and interactive techniques. pp. 262–270 (1980). https://doi.org/10.1145/800250.807503

Show all 49 references
  1. [7]

    IEEE Transactions on Pattern Analysis and Machine Intelligence (2019)

    Cao, Z., Hidalgo, G., Simon, T., Wei, S.E., Sheikh, Y.: Openpose: Re- altime multi-person 2d pose estimation using part affinity fields. IEEE Transactions on Pattern Analysis and Machine Intelligence (2019). https://doi.org/10.1109/TPAMI.2019.2929257

  2. [8]

    In: 2015 IEEE International Conference on Multimedia and Expo (ICME)

    Chen, Y., Liu, Z., Chou, P., Zhang, Z.: Vtouch: Vision-enhanced interaction for large touch displays. In: 2015 IEEE International Conference on Multimedia and Expo (ICME). pp. 1–6. IEEE (2015). https://doi.org/10.1109/ICME.2015.7177390

  3. [9]

    In: Articulated Motion and Deformable Objects

    Chu, C.W., Nevatia, R.: Real-time 3d body pose tracking from multiple 2d im- ages. In: Articulated Motion and Deformable Objects. pp. 42–52. Springer (2008). https://doi.org/10.1007/978-3-540-70517-8_5

  4. [12]

    In: Proceedings of the 19th international conference on Intelligent User Interfaces

    Dostal, J., Hinrichs, U., Kristensson, P.O., Quigley, A.: Spidereyes: designing attention-and proximity-aware collaborative interfaces for wall-sized displays. In: Proceedings of the 19th international conference on Intelligent User Interfaces. pp. 143–152 (2014). https://doi....

  5. [13]

    , booktitle=

    Edelmann, J., Mock, P., Schilling, A., Gerjets, P.: Preserving non-verbal features of face-to-face communication for remote collaboration", booktitle="cooperative de- sign, visualization, and engineering. pp. 27–34. Springer Berlin Heidelberg (2013). https://doi.org/10.1007/97...

  6. [14]

    In: The En- gineering Reality of Virtual Reality 2013

    Febretti, A., Nishimoto, A., Thigpen, T., Talandis, J., Long, L., Pirtle, J., Pe- terka, T., Verlo, A., Brown, M., Plepys, D., et al.: Cave2: a hybrid reality environment for immersive simulation and information analysis. In: The En- gineering Reality of Virtual Reality 2013. ...

  7. [15]

    In: Pro- ceedings of the SIGCHI conference on Human Factors in Computing Systems

    Fraser, M., McCarthy, M.R., Shaukat, M., Smith, P.: Seconds matter: improving distributed coordination bytracking and visualizing display trajectories. In: Pro- ceedings of the SIGCHI conference on Human Factors in Computing Systems. pp. 1303–1312 (2007). https://doi.org/10.11...

  8. [16]

    In: Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Pro- ceedings, Part IV 15

    Gervais, R., Frey, J., Hachet, M.: Pointing in spatial augmented reality from 2d pointing devices. In: Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International Conference, Bamberg, Germany, September 14-18, 2015, Pro- ceedings, Part IV 15. pp. 381–389. Springer (2015)

  9. [17]

    Computer Supported Cooperative Work (CSCW)11, 411– 446 (2002)

    Gutwin, C., Greenberg, S.: A descriptive framework of workspace awareness for real-time groupware. Computer Supported Cooperative Work (CSCW)11, 411– 446 (2002)

  10. [18]

    RFC 23 (Jun 2020)

    Hintjens, P., Hurton, M., Barber, I.: Zeromq message transport protocol. RFC 23 (Jun 2020). https://doi.org/10.17487/RFC9405, https://rfc.zeromq.org/spec/23/

  11. [19]

    In: Proceedings of the SIGCHI conference on Human factors in computing systems

    Ishii, H., Kobayashi, M.: Clearboard: A seamless medium for shared draw- ing and conversation with eye contact. In: Proceedings of the SIGCHI conference on Human factors in computing systems. pp. 525–532 (1992). https://doi.org/10.1145/142750.142977 Integrating AIs With Body T...

  12. [20]

    ACM Transactions on Computer-Human Interaction (TOCHI) 21(2), 1–34 (2014)

    Jakobsen, M.R., Hornbæk, K.: Up close and personal: Collaborative work on a high-resolution multitouch wall display. ACM Transactions on Computer-Human Interaction (TOCHI) 21(2), 1–34 (2014). https://doi.org/10.1145/2576099

  13. [21]

    In: Graphics Interface

    Jota, R., Nacenta, M.A., Jorge, J.A., Carpendale, S., Greenberg, S.: A comparison of ray pointing techniques for very large displays. In: Graphics Interface. vol. 2010, pp. 269–276 (2010). https://doi.org/10.5555/1839214.1839261

  14. [22]

    IEEE/ASME Transactions on Mechatronics 24(1), 56–66 (2018)

    Kim, D., Kwon, J., Han, S., Park, Y.L., Jo, S.: Deep full-body motion network for a soft wearable motion sensing suit. IEEE/ASME Transactions on Mechatronics 24(1), 56–66 (2018). https://doi.org/10.1109/TMECH.2018.2874647

  15. [23]

    Advances in neural information processing sys- tems 33, 17022–17033 (2020)

    Kong, J., Kim, J., Bae, J.: Hifi-gan: Generative adversarial networks for efficient and high fidelity speech synthesis. Advances in neural information processing sys- tems 33, 17022–17033 (2020)

  16. [24]

    In: Proceedings of the 2012 ACM international conference on Intelligent User Inter- faces

    Kristensson, P.O., Nicholson, T., Quigley, A.: Continuous recognition of one- handed and two-handed gestures using 3d full-body motion tracking sensors. In: Proceedings of the 2012 ACM international conference on Intelligent User Inter- faces. pp. 89–92 (2012). https://doi.org...

  17. [25]

    In: Proceedings of the 2010 ACM International Conference on Supporting Group Work

    Kuechler, M., Kunz, A.M.: Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace. In: Proceedings of the 2010 ACM International Conference on Supporting Group Work. pp. 211–214 (2010). https://doi.org/10.1145/1880071.1880107

  18. [26]

    In: 2010 International Conference on Cyberworlds

    Kunz, A., Nescher, T., Küchler, M.: Collaboard: A novel interactive electronic whiteboard for remote collaboration with people on content. In: 2010 International Conference on Cyberworlds. pp. 430–437 (2010). https://doi.org/10.1109/CW.2010.17

  19. [27]

    IEEE Transactions on Visualization and Computer Graphics25(1), 608– 618 (2019)

    Langner, R., Kister, U., Dachselt, R.: Multiple coordinated views at large dis- plays for multiple users: Empirical findings on user behavior, movements, and dis- tances. IEEE Transactions on Visualization and Computer Graphics25(1), 608– 618 (2019). https://doi.org/10.1109/TV...

  20. [28]

    Neurocomputing411, 340–350 (2020)

    Li, J., Jin, K., Zhou, D., Kubota, N., Ju, Z.: Attention mechanism-based cnn for facial expression recognition. Neurocomputing411, 340–350 (2020)

  21. [29]

    In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

    Maquil, V., Anastasiou, D., Afkari, H., Coppens, A., Hermen, J., Schwartz, L.: Establishing awareness through pointing gestures during collaborative decision- making in a wall-display environment. In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing ...

  22. [30]

    In: 2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ)

    Mills, S.: Pointing-based calibration of a pointing interface for public displays. In: 2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ). pp. 1–6. IEEE (2021)

  23. [31]

    ACM Transactions on Computer-Human Interaction (TOCHI)22(5), 1–62 (2015)

    Nancel, M., Pietriga, E., Chapuis, O., Beaudouin-Lafon, M.: Mid-air pointing on ultra-walls. ACM Transactions on Computer-Human Interaction (TOCHI)22(5), 1–62 (2015). https://doi.org/10.1145/2766448

  24. [32]

    In: Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication

    Nguyen, H.H., Kim, J., Lee, Y., Ahmed, N., Lee, S.: Accurate and fast extraction of planar surface patches from 3d point cloud. In: Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication. pp. 1–8 (2013)

  25. [33]

    Computer Speech & Language72, 101317 (2022)

    Park, T.J., Kanda, N., Dimitriadis, D., Han, K.J., Watanabe, S., Narayanan, S.: A review of speaker diarization: Recent advances with deep learning. Computer Speech & Language72, 101317 (2022)

  26. [34]

    Multimedia Tools and Applications 81(12), 17303–17346 (2022) 12 Adrien Coppens and Valérie Maquil

    Rani, S., Lakhwani, K., Kumar, S.: Three dimensional objects recognition & pat- tern recognition technique; related challenges: A review. Multimedia Tools and Applications 81(12), 17303–17346 (2022) 12 Adrien Coppens and Valérie Maquil

  27. [35]

    In: Pattern Recogni- tion

    Rouhsedaghat, M., Wang, Y., Ge, X., Hu, S., You, S., Kuo, C.C.J.: Facehop: A light-weight low-resolution face gender classification method. In: Pattern Recogni- tion. ICPR International Workshops and Challenges: Virtual Event, January 10-15, 2021, Proceedings, Part VIII. pp. 1...

  28. [36]

    In: International Conference on Human-Computer Interac- tion

    Schremmer, C., Krumm-Heller, A., Vernik, R., Epps, J.: Design discussion of the [braccetto] research platform: Supporting distributed intensely collaborating cre- ative teams of teams. In: International Conference on Human-Computer Interac- tion. pp. 722–734. Springer (2007). ...

  29. [37]

    In: IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2017)

    Simon, T., Joo, H., Matthews, I., Sheikh, Y.: Hand keypoint detection in single images using multiview bootstrapping. In: IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (2017)

  30. [38]

    Sousa, T., Cardoso, I., Parracho, J., Dias, P., Sousa Santos, B.: Deti-interact: inter- action with large displays in public spaces using the kinect. In: Distributed, Am- bient, and Pervasive Interactions: Second International Conference, DAPI 2014, Held as Part of HCI Interat...

  31. [39]

    In: Proceedings of the SIGCHI conference on Human factors in com- puting systems

    Tang, J.C., Minneman, S.: Videowhiteboard: video shadows to support remote col- laboration. In: Proceedings of the SIGCHI conference on Human factors in com- puting systems. pp. 315–322 (1991). https://doi.org/10.1145/108844.108932

  32. [40]

    IEEE Transactions on Visualization and Computer Graph- ics 1(3), 255–273 (1995)

    Tuceryan, M., Greer, D.S., Whitaker, R.T., Breen, D.E., Crampton, C., Rose, E., Ahlers, K.H.: Calibration requirements and procedures for a monitor-based aug- mented reality system. IEEE Transactions on Visualization and Computer Graph- ics 1(3), 255–273 (1995)

  33. [41]

    Communications of the ACM40(2), 63– 67 (1997)

    Van Dam, A.: Post-wimp user interfaces. Communications of the ACM40(2), 63– 67 (1997). https://doi.org/10.1145/253671.253708

  34. [42]

    In: 2017 Chinese Automation Congress (CAC)

    Wang, F., Zhao, Z.: A survey of iterative closest point algorithm. In: 2017 Chinese Automation Congress (CAC). pp. 4395–4399. IEEE (2017)

  35. [43]

    In: Mensch & Computer

    Wiechers, M., Nolte, A., Ksoll, M., Herrmann, T., Kienle, A.: User tracking for collaboration on interactive wall-sized displays. In: Mensch & Computer. pp. 191– 200 (2013). https://doi.org/10.1524/9783486781229

  36. [44]

    Communication the- ory pp

    Wiemann, J.M., Knapp, M.L.: Turn-taking in conversations. Communication the- ory pp. 226–245 (2017)

  37. [45]

    In: Proceedings of the 9th Nordic Conference on Human-Computer Interac- tion

    Wittorf, M.L., Jakobsen, M.R.: Eliciting mid-air gestures for wall-display interac- tion. In: Proceedings of the 9th Nordic Conference on Human-Computer Interac- tion. pp. 1–4 (2016). https://doi.org/10.1145/2971485.2971503

  38. [46]

    In: Proceedings of the Annual MeetingoftheAustralianSpecialInterestGroupforComputerHumanInteraction

    Yoo, S., Parker, C., Kay, J., Tomitsch, M.: To dwell or not to dwell: an evaluation of mid-air gestures for large information displays. In: Proceedings of the Annual MeetingoftheAustralianSpecialInterestGroupforComputerHumanInteraction. pp. 187–191 (2015). https://doi.org/10.1...

  39. [47]

    In: Proceedings of the Inter- national Working Conference on Advanced Visual Interfaces

    vonZadow,U.,Reipschläger,P.,Bösel,D.,Sellent,A.,Dachselt,R.:Youtouch!low- cost user identification at an interactive display wall. In: Proceedings of the Inter- national Working Conference on Advanced Visual Interfaces. pp. 144–151 (2016). https://doi.org/10.1145/2909132.2909258

  40. [48]

    In: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication

    Zhai, Y., Zhao, G., Alatalo, T., Heikkilä, J., Ojala, T., Huang, X.: Gesture interac- tion for wall-sized touchscreen display. In: Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication. pp. 175–178 (2013). https://doi.org/10.1145/2494...

  41. [49]

    arXiv preprint arXiv:2303.18223 (2023)

    Zhao, W.X., Zhou, K., Li, J., Tang, T., Wang, X., Hou, Y., Min, Y., Zhang, B., Zhang, J., Dong, Z., et al.: A survey of large language models. arXiv preprint arXiv:2303.18223 (2023)

Pith tools

Reviewed August 6, 2026 · model on record in the stance chip above.