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Planning Persuasive Trajectories Based on a Leader-Follower Game Model

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arxiv 2507.22022 v1 pith:DCCOAQCY submitted 2025-07-29 eess.SY cs.SY

classification eess.SYcs.SY
keywords frameworkhumanmodelbehaviorsgameintentionsleader-followerpersuasive
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We propose a framework that enables autonomous vehicles (AVs) to proactively shape the intentions and behaviors of interacting human drivers. The framework employs a leader-follower game model with an adaptive role mechanism to predict human interaction intentions and behaviors. It then utilizes a branch model predictive control (MPC) algorithm to plan the AV trajectory, persuading the human to adopt the desired intention. The proposed framework is demonstrated in an intersection scenario. Simulation results illustrate the effectiveness of the framework for generating persuasive AV trajectories despite uncertainties.

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