Smells Like Fire: Exploring the Impact of Olfactory Cues in VR Wildfire Evacuation Training
Pith reviewed 2026-05-10 18:17 UTC · model grok-4.3
The pith
Adding smoke scent to VR wildfire evacuation training boosts reported immersion.
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
The central finding is that the smoke condition led to significantly higher immersion scores on post-task surveys compared to the no-smoke control, and that the VR evacuation task increased perceived preparedness for real-world scenarios in all participants.
What carries the argument
The olfactory stimulus of smoke introduced during the VR game, acting as a sensory enhancer to increase the realism and immersion of the evacuation training scenario.
Load-bearing premise
That the differences in self-reported immersion and preparedness are caused by the smoke scent and not by placebo effects or other variables in this small pilot sample.
What would settle it
Running a larger randomized controlled trial that includes behavioral tests, such as measuring how quickly participants identify exit routes or their physiological responses, and finding no significant differences between the smoke and control conditions.
Figures
read the original abstract
This paper presents a pilot study exploring the effects of an olfactory stimulus (smoke) for a Virtual Reality game designed to support wildfire evacuation preparedness. Participants (N=18) were split evenly into either a smoke or a control condition, and both completed the same evacuation task. Post-task surveys assessed the participants' perceived preparedness and overall experience. Initial findings suggest participants in the smoke condition reported significantly higher immersion compared to those in the control condition. Across both groups, participants expressed an increased sense of preparedness for real-world wildfire evacuations following the experience.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. This paper presents a pilot study (N=18) examining the effects of an olfactory smoke cue versus a control condition during a VR wildfire evacuation task. Participants completed identical evacuation scenarios, after which post-task surveys measured perceived immersion and preparedness for real-world evacuations. The central claims are that the smoke group reported significantly higher immersion and that both groups showed increased preparedness following the experience.
Significance. If the results are statistically substantiated, this work would provide initial evidence that olfactory cues can enhance immersion in VR-based emergency training, an under-explored multisensory approach with potential value for public safety and preparedness education. The pilot design is appropriate for feasibility testing, but the small sample and subjective measures limit immediate generalizability. The manuscript correctly positions itself as exploratory rather than definitive.
major comments (2)
- [Abstract and Results] Abstract and Results: The claim that participants in the smoke condition 'reported significantly higher immersion' provides no statistical details (test used, p-value, effect size, degrees of freedom, or data distribution). With only N=9 per group and exclusive reliance on self-reports, this omission is load-bearing for the headline result and prevents assessment of whether the difference exceeds sampling variability or expectancy effects.
- [Methods] Methods: The design uses only post-experience self-report surveys without baseline measures of immersion or preparedness, objective behavioral proxies (e.g., evacuation latency, route choice accuracy, or physiological responses), or placebo-control procedures. This leaves the attribution of any immersion difference specifically to the olfactory stimulus vulnerable to demand characteristics and uncontrolled confounds.
minor comments (2)
- [Methods] The survey instruments should be described in more detail (e.g., exact Likert-scale items, reliability statistics if available) to support replicability and evaluation of construct validity.
- [Discussion] The Discussion would benefit from an explicit statement of the study's limitations, including the small sample size and subjective-only measures, when interpreting the 'initial findings.'
Simulated Author's Rebuttal
We thank the referee for their constructive and detailed feedback on our pilot study. We have revised the manuscript to address the major comments by adding statistical details and expanding the limitations discussion. Our point-by-point responses follow.
read point-by-point responses
-
Referee: [Abstract and Results] Abstract and Results: The claim that participants in the smoke condition 'reported significantly higher immersion' provides no statistical details (test used, p-value, effect size, degrees of freedom, or data distribution). With only N=9 per group and exclusive reliance on self-reports, this omission is load-bearing for the headline result and prevents assessment of whether the difference exceeds sampling variability or expectancy effects.
Authors: We agree that the original submission omitted the full statistical details for the immersion comparison. In the revised manuscript we have added the complete reporting, including the specific test, p-value, effect size, degrees of freedom, and data-distribution checks. We have also strengthened the language framing the study as exploratory given the small sample. revision: yes
-
Referee: [Methods] Methods: The design uses only post-experience self-report surveys without baseline measures of immersion or preparedness, objective behavioral proxies (e.g., evacuation latency, route choice accuracy, or physiological responses), or placebo-control procedures. This leaves the attribution of any immersion difference specifically to the olfactory stimulus vulnerable to demand characteristics and uncontrolled confounds.
Authors: We acknowledge that the post-only self-report design in this pilot leaves results open to demand characteristics and confounds. In the revision we have added a dedicated Limitations subsection that explicitly discusses the lack of baselines, objective proxies, and placebo controls, along with plans for future studies that will incorporate physiological and behavioral measures. No new data could be collected, but the expanded textual discussion directly addresses the concern. revision: partial
Circularity Check
No circularity: empirical pilot study with no derivations or self-referential definitions
full rationale
The paper reports a straightforward pilot study (N=18) comparing smoke vs. control conditions in a VR wildfire evacuation task, using post-task self-report surveys for immersion and preparedness. No equations, parameters, derivations, or predictive models are present. Claims rest on direct empirical comparison without any reduction of results to inputs by construction, self-citation chains, or imported uniqueness theorems. This is the expected non-finding for a small-scale HCI experiment.
Axiom & Free-Parameter Ledger
Reference graph
Works this paper leans on
-
[1]
Julian Abich, Jason Parker, Jennifer S. Murphy, and Morgan Eudy. 2021. A review of the evidence for training effectiveness with virtual reality technology.Virtual Real.25, 4 (Dec. 2021), 919–933. doi:10.1007/s10055-020-00498-8
-
[2]
Alethea Blackler, Nagida Helsby-Clark, Michael J. Ostwald, and Marcus Foth. 2024.Supporting Disaster Preparedness Through User-Centred Interaction Design in Immersive Environments. Springer Nature Switzerland, Cham, 123–136. doi:10. 1007/978-3-031-56114-6_10
work page 2024
-
[3]
Alison Crosby and MJ Johns. 2024. Supporting Wildfire Evacuation Preparedness through a Virtual Reality Simulation. InProceedings of the 30th ACM Sympo- sium on Virtual Reality Software and Technology(Trier, Germany)(VRST ’24). Association for Computing Machinery, New York, NY, USA, Article 86, 2 pages. doi:10.1145/3641825.3689521
-
[4]
Alison Crosby, MJ Johns, Katherine Isbister, and Sri Kurniawan. 2025. Designing FEVR: a VR Game for Wildfire Evacuation Readiness. InProceedings of the 20th In- ternational Conference on the Foundations of Digital Games (FDG ’25). Association for Computing Machinery, New York, NY, USA, 1–4. doi:10.1145/3723498.3723766
-
[5]
Reza Ebrahimi and Ali Humairi. 2024. VR Simulation: Advancing Practical Skills in Computer Science Education. InProceedings of the 18th European Conference on Games Based Learning, Vol. 18. 22–30. doi:10.34190/ecgbl.18.1.2819
-
[6]
David P Eisenman and Lindsay P Galway. 2022. The mental health and well-being effects of wildfire smoke: a scoping review.BMC public health22, 1 (2022), 2274
work page 2022
-
[7]
González, Robert Amor, Ruggiero Lovreglio, and Guillermo Cabrera-Guerrero
Zhenan Feng, Vicente A. González, Robert Amor, Ruggiero Lovreglio, and Guillermo Cabrera-Guerrero. 2018. Immersive virtual reality serious games for evacuation training and research: A systematic literature review.Computers & Education127 (2018), 252–266. doi:10.1016/j.compedu.2018.09.002
-
[8]
Carlos F Gould, Sam Heft-Neal, Mary Johnson, Juan Aguilera, Marshall Burke, and Kari Nadeau. 2024. Health effects of wildfire smoke exposure.Annual Review of Medicine75, 1 (2024), 277–292
work page 2024
-
[9]
Rachel S. Herz. 2021. Olfactory Virtual Reality: A New Frontier in the Treatment and Prevention of Posttraumatic Stress Disorder.Brain Sciences11, 8 (2021), 1070. doi:10.3390/brainsci11081070
-
[10]
Anna Humphreys, Elizabeth G Walker, Gregory N Bratman, and Nicole A Errett
-
[11]
What can we do when the smoke rolls in? An exploratory qualitative analysis of the impacts of rural wildfire smoke on mental health and wellbeing, and opportunities for adaptation.BMC Public Health22, 1 (2022), 41
work page 2022
-
[12]
2021.Evolution of VR Software and Hardware for Explosion and Fire Safety Assessment and Training
Chad Jarvis, Veronika Solteszova, Dag Magne Ulvang, Djurre Siccama, and Daniel Patel. 2021.Evolution of VR Software and Hardware for Explosion and Fire Safety Assessment and Training. Springer International Publishing, Cham, 273–290. doi:10.1007/978-3-030-90716-7_8
-
[13]
Zoe Loh, Alison Crosby, Sri Kurniawan, and Spencer C. Castro. 2023. Toward Evacuation Training in Virtual Reality: Requirements Gathering for Wildfire Experiences.Proceedings of the Human Factors and Ergonomics Society Annual Meeting67, 1 (2023), 1989–1994. arXiv:https://doi.org/10.1177/21695067231192209 doi:10.1177/21695067231192209
-
[14]
Paola Lorusso, Melissa De Iuliis, Sebastiano Marasco, Marco Domaneschi, Gian Paolo Cimellaro, and Valentina Villa. 2022. Fire Emergency Evacuation from a School Building Using an Evolutionary Virtual Reality Platform.Buildings 12, 2 (2022). doi:10.3390/buildings12020223
-
[15]
Katerina Mania and Alan Chalmers. 2001. The effects of levels of immersion on memory and presence in virtual environments: A reality centered approach. CHI EA ’26, April 13–17, 2026, Barcelona, Spain Crosby et al. Cyberpsychology & behavior4, 2 (2001), 247–264
work page 2001
-
[16]
J McLennan, G Elliot, M Omodei, I McNeill, P Dunlop, and J Suss. 2011. Bushfire survival-related decision making: what the stress and performance research literature tells us. InProceedings of Bushfire CRC & AFAC 2011 conference science day, Vol. 1. 307–319
work page 2011
-
[17]
Sydney Pratte, Anthony Tang, and Lora Oehlberg. 2021. Evoking Empathy: A Framework for Describing Empathy Tools. InProceedings of the Fifteenth Inter- national Conference on Tangible, Embedded, and Embodied Interaction(Salzburg, Austria)(TEI ’21). Association for Computing Machinery, New York, NY, USA, Article 25, 15 pages. doi:10.1145/3430524.3440644
-
[18]
Nimesha Ranasinghe, Pravar Jain, David Tolley, Shienny Karwita Tailan, Ching Chiuan Yen, and Ellen Yi-Luen Do. 2020. Exploring the Use of Olfac- tory Stimuli Towards Reducing Visually Induced Motion Sickness in Virtual Reality. InProceedings of the 2020 ACM Symposium on Spatial User Interaction (Virtual Event, Canada)(SUI ’20). Association for Computing M...
-
[19]
A. G. Rappold, M. C. Hano, S. Prince, L. Wei, S. M. Huang, C. Baghdikian, B. Stearns, X. Gao, S. Hoshiko, W. E. Cascio, D. Diaz-Sanchez, and B. Hubbell
-
[20]
Smoke Sense Initiative Leverages Citizen Science to Address the Growing Wildfire-Related Public Health Problem.GeoHealth3, 12 (2019), 443–457. doi:10. 1029/2019GH000199
work page 2019
-
[21]
Emily Shaw, Tessa Roper, Tommy Nilsson, Glyn Lawson, Sue V. G. Cobb, and Daniel Miller. 2019. The Heat Is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation. InProceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, 1–13. doi:10.1145/ 3290605.3300856
-
[22]
Donghee Shin. 2018. Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience? Computers in human behavior78 (2018), 64–73
work page 2018
-
[23]
Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, and Min-Chun Hu
-
[24]
In2021 IEEE Virtual Reality and 3D User Interfaces (VR)
Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?. In2021 IEEE Virtual Reality and 3D User Interfaces (VR). 279–285. doi:10.1109/VR50410.2021.00050
-
[25]
Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, and Krzysztof Pietroszek. 2017. VR wildfire prevention: teaching campfire safety in a gamified immersive environment. InProceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology(Gothenburg, Sweden)(VRST ’17). Association for Computing Machinery, New York, NY...
-
[26]
Sara Ventura, Laura Badenes-Ribera, Rocio Herrero, Ausias Cebolla, Laura Galiana, and Rosa Baños. 2020. Virtual reality as a medium to elicit empa- thy: A meta-analysis.Cyberpsychology, Behavior, and Social Networking23, 10 (2020), 667–676
work page 2020
-
[27]
Alejandra Vilaplana and Toshimasa Yamanaka. 2015. Effect of Smell in Space Perception.International Journal of Affective Engineering14 (06 2015), 175–182. doi:10.5057/ijae.IJAE-D-15-00010
-
[28]
Donald A Washburn, Lauriann M Jones, R Vijaya Satya, Clint A Bowers, and A Cortes. 2003. Olfactory use in virtual environment training.Modeling & Simulation2, 3 (2003), 19–25
work page 2003
-
[29]
I felt like I successfully evacuated with every item I needed
Christine Youngblut, Rob E Johnston, Sarah H Nash, Ruth A Wienclaw, and Craig A Will. 1996. Review of Virtual Environment Interface Technology. (1996). A System Usability and Gameplay Questions Participants rated their agreement with the questions on a 1 to 5 Likert scale; 1(Bad), 2 (Poor), 3 (Fair), 4 (Good), 5 (Excellent). (1) How would you rate your ab...
work page 1996
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.