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arxiv: 2606.27845 · v1 · pith:2YEPQQKTnew · submitted 2026-06-26 · 💰 econ.GN · econ.TH· q-fin.EC

LLM Agents as Static Level-k Players in Behavioural Games

Pith reviewed 2026-06-29 02:29 UTC · model grok-4.3

classification 💰 econ.GN econ.THq-fin.EC
keywords LLM agentslevel-k theorybehavioral gamesp-beauty contestpublic goods gamebelief updatingmodel scalehorizon effects
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The pith

LLMs retrieve static level-k strategies in behavioral games based on model scale without performing belief updating or backward induction.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper tests whether LLMs can substitute for humans in the p-beauty contest and public goods game by running a large factorial design across model scales, temperatures, and framings, then comparing full choice distributions to published human data. It concludes that LLMs function as static level-k players whose level is fixed by model scale and retrieved according to the game category. The models show no within-game belief updating or iterative backward induction over multiple rounds. This produces flat or rising contributions in repeated public goods games rather than the decay seen in humans, and greater cooperation under indefinite horizons than finite ones, but without any last-round defection because round position is ignored.

Core claim

Through the lens of the level-k cognitive theory, we find that LLMs act as static, category-retrieved level-k players, where k is set by the model scale. The models also do not run within-game belief-updating or backward induction throughout multiple-round horizon settings. While human contributions decayed in the public goods game, LLMs stayed flat or rose at every scale. When the horizon test was administered, LLMs were more cooperative under an indefinite horizon compared to a finite one. However, LLMs ignore their relative round position, so no last-round defection was displayed. This implies that LLMs retrieved levels relative to the horizon category rather than working out iteratively

What carries the argument

static, category-retrieved level-k players, where the chosen level k is fixed by model scale and retrieved from the game category instead of being computed through iterative updating or backward induction.

If this is right

  • LLM contributions in repeated public goods games remain flat or rise instead of decaying.
  • LLMs cooperate more under indefinite horizons than finite ones but display no last-round defection.
  • Deployment settings such as scale and framing can adjust choice dispersion toward human data but cannot recover the dynamic strategic process.
  • Quantisation has no measurable effect on fidelity to human distributions.
  • Strategic behavior in LLMs is retrieved relative to game category rather than derived from the specific round structure.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • LLM-based simulations of repeated strategic interactions may systematically miss human-style learning and end-game effects unless explicit updating modules are added.
  • Category-based retrieval could limit generalization to game variants that differ from patterns in training data.
  • The scale dependence of k suggests that larger models might approximate higher human levels but still without dynamic adjustment.
  • Similar static retrieval patterns may appear in other domains requiring iterative reasoning such as multi-step planning tasks.

Load-bearing premise

That differences in contribution decay, horizon effects, and absence of last-round defection arise specifically from lack of belief-updating and backward induction rather than prompt sensitivity or training data patterns.

What would settle it

A controlled test in which LLMs are prompted to update beliefs from observed opponent play within a finite-horizon public goods game and then checked for emergence of last-round defection.

Figures

Figures reproduced from arXiv: 2606.27845 by Po Han Teo.

Figure 1
Figure 1. Figure 1: Beauty-contest guess distributions by model scale (t = 0.7). Each model concentrates at one or two level-k anchors (grey [PITH_FULL_IMAGE:figures/full_fig_p011_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: Pooling heterogeneous specifications lifts the relative dispersion from 0.135 for a single specification to the human value of [PITH_FULL_IMAGE:figures/full_fig_p012_2.png] view at source ↗
Figure 3
Figure 3. Figure 3: Mean Kolmogorov-Smirnov distance between each model scale and the human distribution in the public goods game; no [PITH_FULL_IMAGE:figures/full_fig_p012_3.png] view at source ↗
read the original abstract

Large Language Models (LLMs) are increasingly used as stand-ins in behavioural games. These stand-ins rely on the assumption that the LLM's distribution of choices meaningfully matches how humans play the same game. This study tests that assumption through two games. The first is a p-beauty contest, and the second one is a public goods game. The study first investigates five local-model settings within the same model family. These settings are varied together in a 360-cell factorial, which balances temperature, scale (0.5-32B), quantisation, instruct vs base, and framing. Each cell's distribution is then compared against whole choice distributions in published human data. Each deployment setting, except for quantisation, governs a different aspect of fidelity. Mechanically, while the dispersion of human players can be somewhat recovered through deployment settings, the strategic process behind it cannot. Through the lens of the level-k cognitive theory, we find that LLMs act as static, category-retrieved level-k players, where k is set by the model scale. The models also do not run within-game belief-updating or backward induction throughout multiple-round horizon settings. While human contributions decayed in the public goods game, LLMs stayed flat or rose at every scale. When the horizon test was administered, LLMs were more cooperative under an indefinite horizon compared to a finite one. However, LLMs ignore their relative round position, so no last-round defection was displayed. This implies that LLMs retrieved levels relative to the horizon category rather than working out iteratively from the specific game setting.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The manuscript tests LLMs as stand-ins for human players in the p-beauty contest and repeated public-goods games. Using a 360-cell factorial that crosses temperature, scale (0.5–32B), quantization, instruct vs. base, and framing, it compares each cell’s choice distribution to published human data. The central claim is that LLMs function as static, category-retrieved level-k players whose k is fixed by model scale; they retrieve a horizon category rather than performing within-game belief updating or backward induction, as shown by flat or rising contributions (versus human decay) and higher cooperation under indefinite versus finite horizons without round-position sensitivity or last-round defection.

Significance. If the attribution to absent belief-updating holds, the result would show that current LLMs cannot substitute for human subjects in multi-round strategic settings without additional controls, and that scale primarily governs which static level is retrieved. The 360-cell design and direct distributional comparisons to external human data are strengths that allow the claim to be tested rather than merely asserted.

major comments (2)
  1. [Abstract / horizon test] Abstract / horizon-test description: the claim that LLMs 'retrieve levels relative to the horizon category rather than working out iteratively' rests on the absence of last-round defection and round-position sensitivity. The 360-cell factorial already varies framing, yet contains no explicit condition that forces step-by-step reasoning about others’ contributions and the terminal round; without that ablation it is impossible to separate prompt framing or training-data patterns from an intrinsic inability to run backward induction.
  2. [Public goods game results] Public-goods results paragraph: the attribution of flat/rising contributions to absent belief-updating is load-bearing for the 'static level-k' conclusion. The manuscript does not report how level-k categories were assigned from the observed distributions, nor the exact statistical comparisons to human decay rates, leaving open the possibility that post-hoc categorization or prompt sensitivity drives the pattern rather than the claimed cognitive process.
minor comments (2)
  1. [Methods] The description of the 360-cell design would benefit from an explicit table listing which factors are crossed with which and how many observations per cell.
  2. [Throughout] Notation for 'level-k' and 'horizon category' should be defined once at first use rather than re-explained in each results subsection.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive comments, which help clarify the interpretation of our results. We respond to each major comment below.

read point-by-point responses
  1. Referee: [Abstract / horizon test] Abstract / horizon-test description: the claim that LLMs 'retrieve levels relative to the horizon category rather than working out iteratively' rests on the absence of last-round defection and round-position sensitivity. The 360-cell factorial already varies framing, yet contains no explicit condition that forces step-by-step reasoning about others’ contributions and the terminal round; without that ablation it is impossible to separate prompt framing or training-data patterns from an intrinsic inability to run backward induction.

    Authors: The horizon test already contrasts indefinite versus finite horizons and documents the absence of round-position sensitivity and last-round defection, which differs from human backward induction. Framing variations within the 360-cell design include different horizon descriptions. We nevertheless agree that an explicit ablation prompting step-by-step reasoning about terminal-round contributions would strengthen the separation from training-data or prompt effects. We will add this condition in the revision. revision: yes

  2. Referee: [Public goods game results] Public-goods results paragraph: the attribution of flat/rising contributions to absent belief-updating is load-bearing for the 'static level-k' conclusion. The manuscript does not report how level-k categories were assigned from the observed distributions, nor the exact statistical comparisons to human decay rates, leaving open the possibility that post-hoc categorization or prompt sensitivity drives the pattern rather than the claimed cognitive process.

    Authors: We agree that the assignment procedure for level-k categories and the precise statistical comparisons to human decay rates should be reported explicitly. In the revised manuscript we will add a dedicated subsection describing how level-k categories were derived from the choice distributions together with the exact statistical tests against human data. revision: yes

Circularity Check

0 steps flagged

No circularity: claims rest on empirical distribution comparisons

full rationale

The paper reports results from a 360-cell factorial experiment comparing LLM choice distributions in p-beauty contest and public-goods games against published human data. The central interpretation—that LLMs behave as static category-retrieved level-k players with k set by scale and without within-game updating—is presented as an inference from observed patterns (flat contributions, horizon-category sensitivity, absence of last-round defection). No equations, fitted parameters renamed as predictions, self-citations, or ansatzes appear in the described chain; the methodology is self-contained against external human benchmarks and does not reduce any claim to its own inputs by construction.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

No mathematical derivations, free parameters, or new entities are introduced; the work applies existing level-k theory as an interpretive lens to empirical LLM outputs.

pith-pipeline@v0.9.1-grok · 5812 in / 1271 out tokens · 40536 ms · 2026-06-29T02:29:30.587001+00:00 · methodology

discussion (0)

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Reference graph

Works this paper leans on

5 extracted references · 1 linked inside Pith

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    Appendix B: The Punishment Condition The original human ground-truth study included both a punishment condition and a non-punishment control. This punishment condition is reported here rather than in the body because its findings are a property of the sanctioning institution and its mechanisms, as opposed to the level-k parameters elicited from the main r...