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arxiv: cs/0603115 · v1 · submitted 2006-03-29 · 💻 cs.AR · cs.GR

Implementation of float-float operators on graphics hardware

classification 💻 cs.AR cs.GR
keywords precisionfloating-pointgraphicimplementationoperationsprocessingsingleaccuracy
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The Graphic Processing Unit (GPU) has evolved into a powerful and flexible processor. The latest graphic processors provide fully programmable vertex and pixel processing units that support vector operations up to single floating-point precision. This computational power is now being used for general-purpose computations. However, some applications require higher precision than single precision. This paper describes the emulation of a 44-bit floating-point number format and its corresponding operations. An implementation is presented along with performance and accuracy results.

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