Improved Approximations for Guarding 1.5-Dimensional Terrains
read the original abstract
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method is based on rounding the linear programming relaxation of the corresponding covering problem. Besides the simplicity of the analysis, which mainly relies on decomposing the constraint matrix of the LP into totally balanced matrices, our algorithm, unlike previous work, generalizes to the weighted and partial versions of the basic problem.
This paper has not been read by Pith yet.
Forward citations
Cited by 1 Pith paper
-
Learning to Place Guards by Reinforcement: A Geo-Free Neural Policy for the Vertex-Guard Art Gallery Problem
A reinforcement learning policy for the vertex-guard art gallery problem encodes sufficient geometric information in its encoder to allow a simple classifier to achieve high coverage feasibility out of distribution.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.