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Dynamic Group Behaviors for Interactive Crowd Simulation

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arxiv 1602.03623 v1 pith:TJJD43SF submitted 2016-02-11 cs.MA

classification cs.MA
keywords groupbehaviorsdynamicinteractivesimulationavoidancecoherentcollision
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups. We use the least effort principle to perform coherent group navigation and present efficient inter-group and intra-group maintenance techniques. We extend the reciprocal collision avoidance scheme to perform agent-group and group-group collision avoidance that can generate collision-free as well as coherent and trajectories. The additional overhead of dynamic group simulation is relatively small. We highlight its interactive performance on complex scenarios with hundreds of agents and compare the trajectory behaviors with real-world videos.

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