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Triangle Finding and Listing in CONGEST Networks
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abstract
Triangle-free graphs play a central role in graph theory, and triangle detection (or triangle finding) as well as triangle enumeration (triangle listing) play central roles in the field of graph algorithms. In distributed computing, algorithms with sublinear round complexity for triangle finding and listing have recently been developed in the powerful CONGEST clique model, where communication is allowed between any two nodes of the network. In this paper we present the first algorithms with sublinear complexity for triangle finding and triangle listing in the standard CONGEST model, where the communication topology is the same as the topology of the network. More precisely, we give randomized algorithms for triangle finding and listing with round complexity $O(n^{2/3}(\log n)^{2/3})$ and $O(n^{3/4}\log n)$, respectively, where $n$ denotes the number of nodes of the network. We also show a lower bound $\Omega(n^{1/3}/\log n)$ on the round complexity of triangle listing, which also holds for the CONGEST clique model.
Forward citations
Cited by 1 Pith paper
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Quantum Communication Lower Bounds for Search Problems via Matrix Discrepancy
A matrix-discrepancy argument proves tight one-way quantum lower bounds for collision finding (Ω(N^{1/4})) and for streaming triangle finding (Ω(√Δ_V)) where Boolean-Hidden-Matching reductions fail.
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