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Learning Ground Traversability from Simulations
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Mobile ground robots operating on unstructured terrain must predict which areas of the environment they are able to pass in order to plan feasible paths. We address traversability estimation as a heightmap classification problem: we build a convolutional neural network that, given an image representing the heightmap of a terrain patch, predicts whether the robot will be able to traverse such patch from left to right. The classifier is trained for a specific robot model (wheeled, tracked, legged, snake-like) using simulation data on procedurally generated training terrains; the trained classifier can be applied to unseen large heightmaps to yield oriented traversability maps, and then plan traversable paths. We extensively evaluate the approach in simulation on six real-world elevation datasets, and run a real-robot validation in one indoor and one outdoor environment.
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Cited by 1 Pith paper
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From Simulation to Field: Learning Terrain Traversability for Real-World Deployment
A PointNet-style network trained only on simulated LIDAR and IMU data predicts continuous, heading-aware terrain traversability costs that transfer to a real robot in qualitative field tests.
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