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Perceptual Quality Assessment of Immersive Images Considering Peripheral Vision Impact

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arxiv 1802.09065 v1 pith:3BYTC3FL submitted 2018-02-25 cs.MM

classification cs.MM
keywords qualityimagevisionareasdifferentimpactsensationcentral
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abstract

Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV) significantly to include both central and peripheral vision areas. It exhibits the unequal image quality sensation among these areas because of the non-uniform distribution of photoreceptors on our retina. We propose to study the sensation impact on the image subjective quality with respect to the eccentric angle $\theta$ across different vision areas. Often times, image quality is controlled by the quantization stepsize $q$ and spatial resolution $s$, separately and jointly. Therefore, the sensation impact can be understood by exploring the $q$ and/or $s$ in terms of the $\theta$, resulting in self-adaptive analytical models that have shown quite impressive accuracy through independent cross validations. These models can further be applied to give different quality weights at different regions, so as to significantly reduce the transmission data size but without subjective quality loss. As demonstrated in a gigapixel imaging system, we have shown that the image rendering can be speed up about 10$\times$ with the model guided unequal quality scales, in comparison to the the legacy scheme with uniform quality scales everywhere.

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  1. Impacts of Retina-related Zones on Quality Perception of Omnidirectional Image

    eess.IV 2019-08 conditional novelty 5.0 of 10

    For 360-degree images, perceived quality is driven mainly by the central 4 degrees of the viewport (fovea and parafovea), and 19 existing quality metrics fail to predict this.

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