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K-Core Minimization: A Game Theoretic Approach

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arxiv 1901.02166 v2 pith:TI7YMZ2A submitted 2019-01-08 cs.SI cs.DS

classification cs.SIcs.DS
keywords k-corealgorithmnetworkminimizationablecomputingedgek-cores
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abstract

K-cores are maximal induced subgraphs where all vertices have degree at least k. These dense patterns have applications in community detection, network visualization and protein function prediction. However, k-cores can be quite unstable to network modifications, which motivates the question: How resilient is the k-core structure of a network, such as the Web or Facebook, to edge deletions? We investigate this question from an algorithmic perspective. More specifically, we study the problem of computing a small set of edges for which the removal minimizes the $k$-core structure of a network. This paper provides a comprehensive characterization of the hardness of the k-core minimization problem (KCM), including innaproximability and fixed-parameter intractability. Motivated by such a challenge in terms of algorithm design, we propose a novel algorithm inspired by Shapley value -- a cooperative game-theoretic concept -- that is able to leverage the strong interdependencies in the effects of edge removals in the search space. As computing Shapley values is also NP-hard, we efficiently approximate them using a randomized algorithm with probabilistic guarantees. Our experiments, using several real datasets, show that the proposed algorithm outperforms competing solutions in terms of k-core minimization while being able to handle large graphs. Moreover, we illustrate how KCM can be applied in the analysis of the k-core resilience of networks.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Fast Algorithms for Intimate-Core Group Search in Weighted Graphs

    cs.SI 2019-08 conditional novelty 6.0 of 10

    LEKS, a tree-based local expansion algorithm, finds smaller-weight intimate-core groups in weighted graphs faster than the existing ICG-M heuristic on three real networks.

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