pith. sign in

arxiv: 1907.00893 · v1 · pith:3CLI2UKDnew · submitted 2019-07-01 · 💻 cs.GR

Computational Design of Skinned Quad-Robots

Pith reviewed 2026-05-25 11:12 UTC · model grok-4.3

classification 💻 cs.GR
keywords computational designquad-robotssoft skinmultibody dynamicselastic deformationmotion controlfabricationalternating optimization
0
0 comments X

The pith

A design system predicts and controls the motion of quad-robots with soft skins by integrating skeleton dynamics with skin elasticity.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper presents a computational system for modeling, optimizing, and fabricating quad-robots covered in elastic skin. It claims that fully coupling the multibody dynamics of the rigid skeleton to the deformable skin allows reliable prediction of physical behavior under motor actuation. An alternating optimization scheme computes motor torques that drive the robot along a user-specified trajectory: space-time optimization handles the skeleton, then frame-by-frame optimization incorporates the full elastic dynamics. Fabrication tools and manufacturing guidance are supplied so the resulting designs can be built. Validation is shown through simulation and a physical prototype.

Core claim

By integrating multibody dynamics of the mechanical skeleton with the elastic behavior of the soft skin, and by using an alternating optimization that interleaves space-time optimization on the skeleton with frame-by-frame optimization on the complete system, the method produces motor torques that make the robot follow a prescribed motion trajectory.

What carries the argument

Alternating optimization scheme that interleaves space-time optimization for the skeleton with frame-by-frame optimization for the full dynamics

If this is right

  • Motor torques computed this way can drive the robot to follow user-prescribed trajectories.
  • The integrated model allows prediction of physical behavior before fabrication.
  • Provided engineering tools and guidance enable fabrication of the optimized designs.
  • Simulation and prototype results confirm that the generated designs are feasible.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The same interleaving strategy could reduce computation for other hybrid rigid-elastic mechanisms.
  • If the torque accuracy holds, the method lowers the barrier to designing functional soft-skinned robots.
  • Extending the framework to include additional constraints such as collision avoidance would follow directly from the current formulation.

Load-bearing premise

The alternating optimization scheme produces sufficiently accurate motor torques without requiring the expensive full space-time optimization.

What would settle it

If a fabricated prototype driven by the computed torques deviates substantially from the prescribed trajectory in physical tests, the accuracy claim would be falsified.

Figures

Figures reproduced from arXiv: 1907.00893 by Bernd Bickel, Huamin Wang, Hujun Bao, Jiafeng Liu, Weiwei Xu, Xudong Feng, Yin Yang.

Figure 1
Figure 1. Figure 1: We propose a computational fabrication system for designing and fabricating skinned quad-robots. Given an input mesh representing the [PITH_FULL_IMAGE:figures/full_fig_p002_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: illustrates the algorithm flowchart. 5.1 Space-time Optimization With Skin Deformation Ap￾proximation Similar to the formulation in [36], for each i-th frame, we consider the set of generalized coordinates of the rigid skeleton, q i , together with the contact forces F i c, j and torques τ i c , j that are exerted on the j-th end effector in contact with the ground. The influence of the skin deformation to… view at source ↗
Figure 3
Figure 3. Figure 3: Foot contacts. where the funtion φ i COP computes the COP position using the same method as in [3]. The rows in P represent edges of the supporting polygon. Since the space-time optimization requires the foot to be flat on the supporting plane, the supporting polygon is formed by the convex hull of the vertices that represent the sole meshes of the end-effectors in contact. However, the contact forces and … view at source ↗
Figure 4
Figure 4. Figure 4: Our QPCC solver converges quickly in most cases. The left plot is [PITH_FULL_IMAGE:figures/full_fig_p006_4.png] view at source ↗
Figure 6
Figure 6. Figure 6: Three mechanical structure templates and the exploded views of [PITH_FULL_IMAGE:figures/full_fig_p007_6.png] view at source ↗
Figure 7
Figure 7. Figure 7: With the assistance of the developed Solidwords scripts, the user only needs to tweak semantic parameters like the link length, motor mount size, etc. to obtain a customized link. The size of all the pilot holes for screw installation remains unchanged under such edits. for quad-robots of various morphologies. To this end, several SolidWorks scripts are developed to assign semantic parameters [PITH_FULL_I… view at source ↗
Figure 5
Figure 5. Figure 5: The initial skeletal line of the beetle-like robot. of a link, such as the link length, motor mount size, etc., and the user only needs to tweak these intuitive parameters to ob￾tain a personalized design without creating one from scratch. The size of pilot holes on the link for screw installation remains unchanged under such edits. An example is given in [PITH_FULL_IMAGE:figures/full_fig_p007_5.png] view at source ↗
Figure 8
Figure 8. Figure 8: We add folding regions to facilitate the stretching deformation [PITH_FULL_IMAGE:figures/full_fig_p008_8.png] view at source ↗
Figure 10
Figure 10. Figure 10: We plot the torque values of the optimized motion planning of [PITH_FULL_IMAGE:figures/full_fig_p008_10.png] view at source ↗
Figure 9
Figure 9. Figure 9: Glue vertices. The mechanical structure of the robot is 3D printed with polypropylene-like stereolithography (SLA) resin, which is a widely used material for fabricating joints and low-friction moving parts. The exterior skin of the robot is made of a layer of soft rubbery material and fabricated via injection molding. To reduce the effort and cost of creating the skin molds, we fabri￾cate the skin on a pi… view at source ↗
Figure 11
Figure 11. Figure 11: Adding folding regions significantly relieves the stretching stress [PITH_FULL_IMAGE:figures/full_fig_p009_11.png] view at source ↗
Figure 13
Figure 13. Figure 13: Physical experiments show that kinematic-only optimization is [PITH_FULL_IMAGE:figures/full_fig_p009_13.png] view at source ↗
Figure 16
Figure 16. Figure 16: The effect of the COP constraints in the trotting motion plan. [PITH_FULL_IMAGE:figures/full_fig_p010_16.png] view at source ↗
Figure 14
Figure 14. Figure 14: The foot lifting motion for the Beetle-like robot. (a) Single-foot [PITH_FULL_IMAGE:figures/full_fig_p010_14.png] view at source ↗
Figure 15
Figure 15. Figure 15: The comparison of joint angle curves and COM positions. With [PITH_FULL_IMAGE:figures/full_fig_p010_15.png] view at source ↗
Figure 17
Figure 17. Figure 17: The monster-like robot takes two different input foot trajectories, and our system computes natural and physically correct motions for both [PITH_FULL_IMAGE:figures/full_fig_p011_17.png] view at source ↗
Figure 18
Figure 18. Figure 18: Trotting motion for the monster-like robot. (a) Marked joint positions. The color of a dot indicates to which part of the horse skeleton it [PITH_FULL_IMAGE:figures/full_fig_p011_18.png] view at source ↗
Figure 19
Figure 19. Figure 19: The motion of a lizard-like robot. We edit the second template in Fig. 6 with [PITH_FULL_IMAGE:figures/full_fig_p011_19.png] view at source ↗
read the original abstract

We present a computational design system that assists users to model, optimize, and fabricate quad-robots with soft skins.Our system addresses the challenging task of predicting their physical behavior by fully integrating the multibody dynamics of the mechanical skeleton and the elastic behavior of the soft skin. The developed motion control strategy uses an alternating optimization scheme to avoid expensive full space time-optimization, interleaving space-time optimization for the skeleton and frame-by-frame optimization for the full dynamics. The output are motor torques to drive the robot to achieve a user prescribed motion trajectory.We also provide a collection of convenient engineering tools and empirical manufacturing guidance to support the fabrication of the designed quad-robot. We validate the feasibility of designs generated with our system through physics simulations and with a physically-fabricated prototype.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The paper presents a computational design system for quad-robots with soft skins. It claims to fully integrate multibody dynamics of the mechanical skeleton with the elastic behavior of the soft skin to predict physical behavior and compute motor torques for user-prescribed trajectories. The motion control uses an alternating optimization scheme (space-time skeleton optimization interleaved with per-frame full-dynamics optimization) to avoid the cost of joint space-time optimization. The system also supplies engineering tools and manufacturing guidance, with validation via physics simulations and a physical prototype.

Significance. If the alternating scheme produces motor torques sufficiently close to the coupled optimum, the work would offer a practical advance in computational design of soft-skinned robots by balancing accuracy and efficiency. The fabrication tools and empirical guidance are concrete strengths that could aid reproducibility in the field. The approach builds on established physics models without introducing new axioms or free parameters.

major comments (2)
  1. [Motion control strategy section] Motion control strategy (alternating optimization description): The central claim of 'fully integrating' the multibody skeleton dynamics with skin elasticity to predict physical behavior is load-bearing, yet the alternating scheme is introduced precisely to avoid full space-time optimization of the coupled system. No convergence proof, error bound, or quantitative comparison (e.g., torque or trajectory deviation) to the full coupled optimum is provided, leaving the accuracy of the resulting motor torques unverified.
  2. [Validation section] Validation section: The feasibility is asserted via 'physics simulations and a physically-fabricated prototype,' but no metrics are reported on trajectory tracking error, torque accuracy, or deviation from a reference coupled simulation. This absence directly affects assessment of whether the alternating scheme supports the integration claim.
minor comments (2)
  1. [Abstract] The abstract states both 'fully integrating' and the use of an alternating scheme to avoid full optimization; clarifying this distinction in the introduction would improve readability.
  2. Notation for the frame-by-frame optimization variables could be introduced earlier to aid following the interleaving procedure.

Simulated Author's Rebuttal

2 responses · 1 unresolved

We thank the referee for the thoughtful and constructive report. The two major comments both concern the accuracy of the alternating optimization relative to a fully coupled space-time optimum. We address each point below and indicate planned revisions.

read point-by-point responses
  1. Referee: [Motion control strategy section] Motion control strategy (alternating optimization description): The central claim of 'fully integrating' the multibody skeleton dynamics with skin elasticity to predict physical behavior is load-bearing, yet the alternating scheme is introduced precisely to avoid full space-time optimization of the coupled system. No convergence proof, error bound, or quantitative comparison (e.g., torque or trajectory deviation) to the full coupled optimum is provided, leaving the accuracy of the resulting motor torques unverified.

    Authors: We agree that the alternating scheme is an approximation introduced for computational tractability. The integration claim refers to the fact that skin elasticity is explicitly modeled inside the per-frame full-dynamics solve that feeds the skeleton space-time stage; however, the manuscript does not contain a convergence proof, error bound, or direct numerical comparison against a joint space-time optimum. We will revise the motion-control section to explicitly characterize the method as an efficient approximation and to discuss its practical limitations. revision: yes

  2. Referee: [Validation section] Validation section: The feasibility is asserted via 'physics simulations and a physically-fabricated prototype,' but no metrics are reported on trajectory tracking error, torque accuracy, or deviation from a reference coupled simulation. This absence directly affects assessment of whether the alternating scheme supports the integration claim.

    Authors: The current validation demonstrates that the fabricated prototype can be driven along the prescribed trajectory under the computed torques, yet we acknowledge that quantitative metrics comparing the alternating solution to a reference coupled simulation are absent. In the revision we will add such metrics (or, if computationally prohibitive, a clear statement of the limitation) to allow readers to evaluate the approximation quality. revision: yes

standing simulated objections not resolved
  • A formal convergence proof or exhaustive quantitative comparison against the full coupled space-time optimum cannot be supplied without solving the very optimization problem the method is designed to avoid; any such comparison would require resources far beyond the scope of the present work.

Circularity Check

0 steps flagged

No circularity; derivation relies on standard physics models and external validation

full rationale

The paper's core method integrates established multibody dynamics with elastic skin behavior via an alternating optimization scheme explicitly chosen to approximate full space-time optimization. No equations or claims reduce by construction to fitted inputs, self-definitions, or self-citation chains; the alternating scheme is presented as a practical engineering choice whose accuracy is checked externally via physics simulations and physical prototype. The derivation chain is self-contained against independent benchmarks and does not rename known results or smuggle ansatzes via prior self-work.

Axiom & Free-Parameter Ledger

0 free parameters · 1 axioms · 0 invented entities

The paper builds on standard assumptions in physics simulation without introducing new free parameters or entities in the described abstract.

axioms (1)
  • domain assumption Multibody dynamics and elastic models can be integrated to predict physical behavior of the robot
    Central to addressing the prediction task as stated in the abstract.

pith-pipeline@v0.9.0 · 5670 in / 1169 out tokens · 31990 ms · 2026-05-25T11:12:58.634545+00:00 · methodology

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Reference graph

Works this paper leans on

90 extracted references · 90 canonical work pages

  1. [1]

    Automated synthesis and optimisation of robot configurations: An evolutionary approach,

    C. Leger, “Automated synthesis and optimisation of robot configurations: An evolutionary approach,” Ph.D. dissertation, The Robotics Institute, Carnegie Mellon University, Pittsbugh, PA 15213, USA, 1999, cMU-RI- TR-99-43

  2. [2]

    Computational abstractions for interactive design of robotic devices,

    R. Desai, Y . Yuan, and S. Coros, “Computational abstractions for interactive design of robotic devices,” in 2017 IEEE International Conference on Robotics and Automation (ICRA) , May 2017, pp. 1196– 1203

  3. [3]

    Interactive design of 3d-printable robotic creatures,

    V . Megaro, B. Thomaszewski, M. Nitti, O. Hilliges, M. Gross, and S. Coros, “Interactive design of 3d-printable robotic creatures,” ACM Trans. Graph., vol. 34, no. 6, pp. 216:1–216:9, Oct. 2015

  4. [4]

    Adjustment to an artificial limb: a qualitative perspective,

    P. Gallagher and M. Maclachlan, “Adjustment to an artificial limb: a qualitative perspective,” Journal of health psychology , vol. 6, no. 1, pp. 85–100, 2001

  5. [5]

    Soft robotics: a perspective - current trends and prospects for the future,

    C. Majidi, “Soft robotics: a perspective - current trends and prospects for the future,” Soft Robotics, vol. 1, no. 1, pp. 5–11, 2014

  6. [6]

    A micro-robot fish with embedded sma wire actuated flexible biomimetic fin,

    Z. Wang, G. Hang, J. Li, Y . Wang, and K. Xiao, “A micro-robot fish with embedded sma wire actuated flexible biomimetic fin,” Sensors and Actuators A: Physical , vol. 144, no. 2, pp. 354–360, 2008

  7. [7]

    Soft body locomotion,

    J. Tan, G. Turk, and C. K. Liu, “Soft body locomotion,” ACM Trans. Graph., vol. 31, no. 4, pp. 26:1–26:11, Jul. 2012

  8. [8]

    3d fabrication with universal building blocks and pyramidal shells,

    X. Chen, H. Li, C.-W. Fu, H. Zhang, D. Cohen-Or, and B. Chen, “3d fabrication with universal building blocks and pyramidal shells,” in SIGGRAPH Asia 2018 Technical Papers , ser. SIGGRAPH Asia ’18, 2018, pp. 189:1–189:15

  9. [9]

    Support-free volume printing by multi-axis motion,

    C. Dai, C. C. L. Wang, C. Wu, S. Lefebvre, G. Fang, and Y .-J. Liu, “Support-free volume printing by multi-axis motion,” ACM Trans. Graph., vol. 37, no. 4, pp. 134:1–134:14, Jul. 2018

  10. [10]

    Bi-scale appearance fabrication,

    Y . Lan, Y . Dong, F. Pellacini, and X. Tong, “Bi-scale appearance fabrication,” ACM Trans. Graph., vol. 32, no. 4, pp. 145:1–145:12, Jul. 2013

  11. [11]

    Spec2fab: A reducer-tuner model for translating specifications to 3d prints,

    D. Chen, D. I. W. Levin, P. Didyk, P. Sitthi-Amorn, and W. Matusik, “Spec2fab: A reducer-tuner model for translating specifications to 3d prints,” ACM Trans. Graph., vol. 32, no. 4, pp. 135:1–135:10, Jul. 2013

  12. [12]

    3d printing spatially varying color and translucency,

    A. Brunton, C. A. Arikan, T. M. Tanksale, and P. Urban, “3d printing spatially varying color and translucency,” ACM Trans. Graph., vol. 37, no. 4, pp. 157:1–157:13, Jul. 2018

  13. [13]

    Fabricating reflectors for displaying multiple images,

    K. Sakurai, Y . Dobashi, K. Iwasaki, and T. Nishita, “Fabricating reflectors for displaying multiple images,” ACM Trans. Graph., vol. 37, no. 4, pp. 158:1–158:10, Jul. 2018

  14. [14]

    Design and fabrication of materials with desired deformation behavior,

    B. Bickel, M. B ¨acher, M. A. Otaduy, H. R. Lee, H. Pfister, M. Gross, and W. Matusik, “Design and fabrication of materials with desired deformation behavior,” ACM Trans. Graph., vol. 29, no. 4, pp. 63:1–63:10, Jul. 2010

  15. [15]

    Computational design of actuated deformable characters,

    M. Skouras, B. Thomaszewski, S. Coros, B. Bickel, and M. Gross, “Computational design of actuated deformable characters,” ACM Trans. Graph., vol. 32, no. 4, pp. 82:1–82:10, Jul. 2013

  16. [16]

    Elastic textures for additive fabrication,

    J. Panetta, Q. Zhou, L. Malomo, N. Pietroni, P. Cignoni, and D. Zorin, “Elastic textures for additive fabrication,” ACM Trans. Graph., vol. 34, no. 4, pp. 135:1–135:12, Jul. 2015

  17. [17]

    Dynamics- aware numerical coarsening for fabrication design,

    D. Chen, D. I. W. Levin, W. Matusik, and D. M. Kaufman, “Dynamics- aware numerical coarsening for fabrication design,” ACM Transactions on Graphics, vol. 36, no. 4, pp. 1–15, jul 2017

  18. [18]

    Converting 3d furniture models to fabricatable parts and connectors,

    M. Lau, A. Ohgawara, J. Mitani, and T. Igarashi, “Converting 3d furniture models to fabricatable parts and connectors,” ACM Trans. Graph., vol. 30, no. 4, pp. 85:1–85:6, Jul. 2011

  19. [19]

    3d-printing of non-assembly, articulated models,

    J. Cal`ı, D. A. Calian, C. Amati, R. Kleinberger, A. Steed, J. Kautz, and T. Weyrich, “3d-printing of non-assembly, articulated models,” ACM Trans. Graph., vol. 31, no. 6, pp. 130:1–130:8, Nov. 2012

  20. [20]

    Fabricating articulated characters from skinned meshes,

    M. B¨acher, B. Bickel, D. L. James, and H. Pfister, “Fabricating articulated characters from skinned meshes,” ACM Trans. Graph., vol. 31, no. 4, pp. 47:1–47:9, Jul. 2012

  21. [21]

    Computational design of mechanical characters,

    S. Coros, B. Thomaszewski, G. Noris, S. Sueda, M. Forberg, R. W. Sumner, W. Matusik, and B. Bickel, “Computational design of mechanical characters,” ACM Trans. Graph., vol. 32, no. 4, pp. 83:1–83:12, Jul. 2013

  22. [22]

    Designing and fabricating mechanical automata from mocap sequences,

    D. Ceylan, W. Li, N. J. Mitra, M. Agrawala, and M. Pauly, “Designing and fabricating mechanical automata from mocap sequences,” ACM Trans. Graph., vol. 32, no. 6, pp. 186:1–186:11, Nov. 2013

  23. [23]

    Functionality- aware retargeting of mechanisms to 3d shapes,

    R. Zhang, T. Auzinger, D. Ceylan, W. Li, and B. Bickel, “Functionality- aware retargeting of mechanisms to 3d shapes,” ACM Trans. Graph. , vol. 36, no. 4, pp. 81:1–81:13, Jul. 2017

  24. [24]

    A computational design tool for compliant mech- anisms,

    V . Megaro, J. Zehnder, M. Bcher, S. Coros, M. Gross, and B. Thomaszewski, “A computational design tool for compliant mech- anisms,” ACM Transactions on Graphics , vol. 36, no. 4, pp. 1–12, jul 2017

  25. [25]

    Skaterbots: Optimization-based design and motion synthesis for robotic creatures with legs and wheels,

    M. Geilinger, R. Poranne, R. Desai, B. Thomaszewski, and S. Coros, “Skaterbots: Optimization-based design and motion synthesis for robotic creatures with legs and wheels,” ACM Trans. Graph., vol. 37, no. 4, pp. 160:1–160:12, Jul. 2018

  26. [26]

    Physical face cloning,

    B. Bickel, P. Kaufmann, M. Skouras, B. Thomaszewski, D. Bradley, T. Beeler, P. Jackson, S. Marschner, W. Matusik, and M. Gross, “Physical face cloning,” ACM Trans. Graph., vol. 31, no. 4, pp. 118:1–118:10, Jul. 2012

  27. [27]

    Interactive design of animated plushies,

    J. M. Bern, K.-H. Chang, and S. Coros, “Interactive design of animated plushies,” ACM Transactions on Graphics , vol. 36, no. 4, pp. 1–11, jul 2017

  28. [28]

    Computational design and fabrication of soft pneumatic objects with desired deformations,

    L.-K. Ma, Y . Zhang, Y . Liu, K. Zhou, and X. Tong, “Computational design and fabrication of soft pneumatic objects with desired deformations,”ACM Transactions on Graphics, vol. 36, no. 6, pp. 1–12, nov 2017

  29. [29]

    Spacetime constraints,

    A. Witkin and M. Kass, “Spacetime constraints,” SIGGRAPH Comput. Graph., vol. 22, no. 4, pp. 159–168, Jun. 1988

  30. [30]

    On the computation of optimal high-dives,

    J. V . Albro, G. A. Sohl, J. E. Bobrow, and F. C. Park, “On the computation of optimal high-dives,” in IEEE International Conference on Robotics and Automation., vol. 4, 2000, pp. 3958–3963

  31. [31]

    Interactive spacetime control for animation,

    M. F. Cohen, “Interactive spacetime control for animation,” SIGGRAPH Comput. Graph., vol. 26, no. 2, pp. 293–302, Jul. 1992

  32. [32]

    Learning control of complex skills,

    L. Crawford, “Learning control of complex skills,” EECS Department, University of California, Berkeley, Tech. Rep. UCB/ERL M98/53, 1998. [Online]. Available: http://www2.eecs.berkeley.edu/Pubs/TechRpts/1998/ 3500.html

  33. [33]

    Efficient synthesis of physically valid human motion,

    A. C. Fang and N. S. Pollard, “Efficient synthesis of physically valid human motion,” ACM Trans. Graph. , vol. 22, no. 3, pp. 417–426, Jul. 2003

  34. [34]

    Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces,

    A. Safonova, J. K. Hodgins, and N. S. Pollard, “Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces,” ACM Trans. Graph., vol. 23, no. 3, pp. 514–521, Aug. 2004

  35. [35]

    Adaptation of performed ballistic motion,

    A. Sulejmanpa ˇsi´c and J. Popovi ´c, “Adaptation of performed ballistic motion,” ACM Trans. Graph., vol. 24, no. 1, pp. 165–179, Jan. 2005

  36. [36]

    Optimal gait and form for animal locomotion,

    K. Wampler and Z. Popovi ´c, “Optimal gait and form for animal locomotion,” ACM Trans. Graph. , vol. 28, no. 3, pp. 60:1–60:8, Jul. 2009

  37. [37]

    Physically valid statistical models for human motion generation,

    X. Wei, J. Min, and J. Chai, “Physically valid statistical models for human motion generation,” ACM Transactions on Graphics , vol. 30, no. 3, pp. 1–10, may 2011

  38. [38]

    Generalizing locomotion style to new animals with inverse optimal regression,

    K. Wampler, Z. Popovi´c, and J. Popovi ´c, “Generalizing locomotion style to new animals with inverse optimal regression,” ACM Trans. Graph. , vol. 33, no. 4, pp. 49:1–49:11, Jul. 2014

  39. [39]

    Physically based motion transformation,

    Z. Popovi´c and A. Witkin, “Physically based motion transformation,” in Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, ser. SIGGRAPH ’99, 1999, pp. 11–20

  40. [40]

    Animation of dynamic legged locomotion,

    M. H. Raibert and J. K. Hodgins, “Animation of dynamic legged locomotion,” SIGGRAPH Comput. Graph. , vol. 25, no. 4, pp. 349–358, Jul. 1991

  41. [41]

    Animating human athletics,

    J. K. Hodgins, W. L. Wooten, D. C. Brogan, and J. F. O’Brien, “Animating human athletics,” in Proceedings of the 22Nd Annual Conference on Computer Graphics and Interactive Techniques , ser. SIGGRAPH ’95. ACM, 1995, pp. 71–78

  42. [42]

    Locomotion skills for simulated quadrupeds,

    S. Coros, A. Karpathy, B. Jones, L. Reveret, and M. van de Panne, “Locomotion skills for simulated quadrupeds,” ACM Trans. Graph., vol. 30, no. 4, pp. 59:1–59:12, Jul. 2011

  43. [43]

    Dynamic walk of a biped,

    M. Hirofumi and I. Shimoyama, “Dynamic walk of a biped,” The International Journal of Robotics Research , vol. 3, no. 2, pp. 60–74, 1994. AUGUST 2019 14

  44. [44]

    Adapting simulated behaviors for new characters,

    J. K. Hodgins and N. S. Pollard, “Adapting simulated behaviors for new characters,” in Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques , ser. SIGGRAPH ’97, 1997, pp. 153–162

  45. [45]

    Stabilization of lateral motion in passive dynamic walking,

    A. D. Kuo, “Stabilization of lateral motion in passive dynamic walking,” The International Journal of Robotics Research , vol. 18, no. 9, pp. 917– 930, 1999

  46. [46]

    Stepping motion for a human-like character to maintain balance against large perturbations,

    S. Kudoh, T. Komura, and K. Ikeuchi, “Stepping motion for a human-like character to maintain balance against large perturbations,” in Proceedings 2006 IEEE International Conference on Robotics and Automation, 2006. ICRA 2006., 2006, pp. 2661–2666

  47. [47]

    Locomotion control of multi-legged robot based on follow-the-contact-point gait,

    T. Niwa, S. Inagaki, and T. Suzuki, “Locomotion control of multi-legged robot based on follow-the-contact-point gait,” in 2009 ICCAS-SICE, 2009, pp. 2247–2253

  48. [48]

    Research of mammal bionic quadruped robots: A review,

    Y . Li, B. Li, J. Ruan, and X. Rong, “Research of mammal bionic quadruped robots: A review,” in2011 IEEE 5th International Conference on Robotics, Automation and Mechatronics (RAM) , Sept 2011, pp. 166–171

  49. [49]

    Simbicon: Simple biped locomotion control,

    K. Yin, K. Loken, and M. van de Panne, “Simbicon: Simple biped locomotion control,” ACM Trans. Graph., vol. 26, no. 3, Jul. 2007

  50. [50]

    Sampling-based contact-rich motion control,

    L. Liu, K. Yin, M. van de Panne, T. Shao, and W. Xu, “Sampling-based contact-rich motion control,” ACM Trans. Graph. , vol. 29, no. 4, pp. 128:1–128:10, Jul. 2010

  51. [51]

    Falling and landing motion control for character animation,

    S. Ha, Y . Ye, and C. K. Liu, “Falling and landing motion control for character animation,” ACM Trans. Graph., vol. 31, no. 6, pp. 155:1–155:9, Nov. 2012

  52. [52]

    Terrain runner: Control, parameterization, composition, and planning for highly dynamic motions,

    L. Liu, K. Yin, M. van de Panne, and B. Guo, “Terrain runner: Control, parameterization, composition, and planning for highly dynamic motions,” ACM Trans. Graph., vol. 31, no. 6, pp. 154:1–154:10, Nov. 2012

  53. [53]

    Interactive simulation of stylized human locomotion,

    M. da Silva, Y . Abe, and J. Popovi´c, “Interactive simulation of stylized human locomotion,” ACM Trans. Graph., vol. 27, no. 3, pp. 82:1–82:10, Aug. 2008

  54. [54]

    Contact-aware nonlinear control of dynamic characters,

    U. Muico, Y . Lee, J. Popovi´c, and Z. Popovi ´c, “Contact-aware nonlinear control of dynamic characters,” ACM Trans. Graph., vol. 28, no. 3, pp. 81:1–81:9, Jul. 2009

  55. [55]

    Controlling physics-based characters using soft contacts,

    S. Jain and C. K. Liu, “Controlling physics-based characters using soft contacts,” ACM Trans. Graph. , vol. 30, no. 6, pp. 163:1–163:10, Dec. 2011

  56. [56]

    Fast simulation of skeleton-driven deformable body characters,

    J. Kim and N. S. Pollard, “Fast simulation of skeleton-driven deformable body characters,” ACM Trans. Graph., vol. 30, no. 5, pp. 121:1–121:19, Oct. 2011

  57. [57]

    Two-way coupling of rigid and deformable bodies,

    T. Shinar, C. Schroeder, and R. Fedkiw, “Two-way coupling of rigid and deformable bodies,” in Proceedings of the 2008 ACM SIG- GRAPH/Eurographics Symposium on Computer Animation , ser. SCA ’08, 2008, pp. 95–103

  58. [58]

    Control of elastic soft robots based on real-time finite element method,

    C. Duriez, “Control of elastic soft robots based on real-time finite element method,” in 2013 IEEE International Conference on Robotics and Automation, May 2013, pp. 3982–3987

  59. [59]

    Real-time control of soft-robots using asynchronous finite element modeling,

    F. Largilliere, V . Verona, E. Coevoet, M. Sanz-Lopez, J. Dequidt, and C. Duriez, “Real-time control of soft-robots using asynchronous finite element modeling,” in 2015 IEEE International Conference on Robotics and Automation (ICRA) , May 2015, pp. 2550–2555

  60. [60]

    Soft robot modeling, simulation and control in real-time,

    C. Duriez and T. Bieze, “Soft robot modeling, simulation and control in real-time,” in Soft Robotics: Trends, Applications and Challenges , 2017, pp. 103–109

  61. [61]

    Software toolkit for modeling, simulation, and control of soft robots,

    E. Coevoet, T. Morales-Bieze, F. Largilliere, Z. Zhang, M. Thieffry, M. Sanz-Lopez, B. Carrez, D. Marchal, O. Goury, J. Dequidt, and C. Duriez, “Software toolkit for modeling, simulation, and control of soft robots,” Advanced Robotics, vol. 31, no. 22, pp. 1208–1224, 2017

  62. [62]

    Finite element method-based kinematics and closed-loop control of soft, continuum manipulators,

    A. K. Z. Z. R. M. Thor Morales Bieze, Frederick Largilliere and C. Duriez, “Finite element method-based kinematics and closed-loop control of soft, continuum manipulators,” Soft Robotics, vol. 5, no. 3, 2018

  63. [63]

    Elastically deformable models,

    D. Terzopoulos, J. Platt, A. Barr, and K. Fleischer, “Elastically deformable models,” SIGGRAPH Comput. Graph. , vol. 21, no. 4, pp. 205–214, 1987

  64. [64]

    Tetrahedral and hexahedral invertible finite elements,

    G. Irving, J. Teran, and R. Fedkiw, “Tetrahedral and hexahedral invertible finite elements,”Graphical Models, vol. 68, no. 2, pp. 66–89, 2006

  65. [65]

    Simulation of non-penetrating elastic bodies using distance fields,

    G. Hirota, S. Fisher, and M. Lin, “Simulation of non-penetrating elastic bodies using distance fields,” Chapel Hill, NC, USA, Tech. Rep., 2000

  66. [66]

    Sta- ble real-time deformations,

    M. M ¨uller, J. Dorsey, L. McMillan, R. Jagnow, and B. Cutler, “Sta- ble real-time deformations,” in Proceedings of the 2002 ACM SIG- GRAPH/Eurographics symposium on Computer animation . ACM, 2002, pp. 49–54

  67. [67]

    Physically based deformable models in computer graphics,

    A. Nealen, M. M ¨uller, R. Keiser, E. Boxerman, and M. Carlson, “Physically based deformable models in computer graphics,” vol. 25, no. 4, pp. 809–836, 2006

  68. [68]

    Deformable object animation using reduced optimal control,

    J. Barbi ˇc, M. da Silva, and J. Popovi ´c, “Deformable object animation using reduced optimal control,” ACM Trans. Graph., vol. 28, no. 3, pp. 53:1–53:9, Jul. 2009

  69. [69]

    Interactive editing of deformable simulations,

    J. Barbi ˇc, F. Sin, and E. Grinspun, “Interactive editing of deformable simulations,” ACM Trans. Graph., vol. 31, no. 4, pp. 70:1–70:8, Jul. 2012

  70. [70]

    Space-time editing of elastic motion through material optimization and reduction,

    S. Li, J. Huang, F. de Goes, X. Jin, H. Bao, and M. Desbrun, “Space-time editing of elastic motion through material optimization and reduction,” ACM Trans. Graph., vol. 33, no. 4, pp. 108:1–108:10, Jul. 2014

  71. [71]

    Active animations of reduced deformable models with environment interactions,

    Z. Pan and D. Manocha, “Active animations of reduced deformable models with environment interactions,” ACM Trans. Graph. , vol. 37, no. 3, pp. 36:1–36:17, Aug. 2018. [Online]. Available: http://doi.acm.org/10.1145/3197565

  72. [72]

    Interactive skeleton-driven dynamic deformations,

    S. Capell, S. Green, B. Curless, T. Duchamp, and Z. Popovi ´c, “Interactive skeleton-driven dynamic deformations,” inACM Transactions on Graphics (TOG), vol. 21, no. 3. ACM, 2002, pp. 586–593

  73. [73]

    Comprehensive biomechanical modeling and simulation of the upper body,

    S.-H. Lee, E. Sifakis, and D. Terzopoulos, “Comprehensive biomechanical modeling and simulation of the upper body,” ACM Transactions on Graphics (TOG), vol. 28, no. 4, p. 99, 2009

  74. [74]

    Simulation and control of skeleton- driven soft body characters,

    L. Liu, K. Yin, B. Wang, and B. Guo, “Simulation and control of skeleton- driven soft body characters,” ACM Transactions on Graphics (TOG) , vol. 32, no. 6, p. 215, 2013

  75. [75]

    Large deformation isotropic elasticity-on the correlation of theory and experiment for incompressible rubberlike solids,

    R. Ogden, “Large deformation isotropic elasticity-on the correlation of theory and experiment for incompressible rubberlike solids,” in Proceedings of the Royal Society of London A: Mathematical, Physical and Engineering Sciences , vol. 326, no. 1567. The Royal Society, 1972, pp. 565–584

  76. [76]

    Efficient fem-based simulation of soft robots modeled as kinematic chains,

    M. Pozzi, E. Miguel, R. Deimel, M. Malvezzi, B. Bickel, O. Brock, and D. Prattichizzo, “Efficient fem-based simulation of soft robots modeled as kinematic chains,” in 2018 IEEE International Conference on Robotics and Automation (ICRA) , May 2018, pp. 1–8

  77. [77]

    Collision detection and response for computer animation,

    M. Moore and J. Wilhelms, “Collision detection and response for computer animation,” in Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques , ser. SIGGRAPH ’88, 1988, pp. 289–298

  78. [78]

    Robust treatment of collisions, contact and friction for cloth animation,

    R. Bridson, R. Fedkiw, and J. Anderson, “Robust treatment of collisions, contact and friction for cloth animation,” ACM Trans. Graph. , vol. 21, no. 3, pp. 594–603, Jul. 2002

  79. [79]

    Real-time volumetric deformable models for surgery simulation using finite elements and condensation,

    M. Bro-Nielsen and S. Cotin, “Real-time volumetric deformable models for surgery simulation using finite elements and condensation,” Computer Graphics F orum, vol. 15, no. 3, pp. 57–66, 1996

  80. [80]

    Subspace condensation: Full space adaptivity for subspace deformations,

    Y . Teng, M. Meyer, T. DeRose, and T. Kim, “Subspace condensation: Full space adaptivity for subspace deformations,” ACM Trans. Graph. , vol. 34, no. 4, pp. 76:1–76:9, Jul. 2015. [Online]. Available: http://doi.acm.org/10.1145/2766904

Showing first 80 references.