pith. sign in

arxiv: 1907.09132 · v1 · pith:5OTYGLFQnew · submitted 2019-07-19 · 🧮 math.HO · math.CO· math.PR

Using Symbolic Computation to analyze some Children's Board Games

Pith reviewed 2026-05-24 19:17 UTC · model grok-4.3

classification 🧮 math.HO math.COmath.PR
keywords symbolic computationboard gamesprobabilityMarkov chainsCount Your Chickenschildren's gamesexact computation
0
0 comments X

The pith

Symbolic computation analyzes children's board games more efficiently than Markov chains without linear algebra.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper proposes replacing the Markov chain analysis of games such as Count Your Chickens! with a direct symbolic computation method. It claims the new method is simpler to set up, requires no linear algebra, runs faster, and produces additional exact results. A sympathetic reader would value the claim because it removes an advanced prerequisite while still handling the full probability questions that arise in finite board games. The authors contrast their approach with a recent Mathematics Magazine article that relied on transition matrices and numeric computation.

Core claim

By encoding the game states and moves symbolically rather than numerically, one obtains exact generating functions or closed-form expressions for winning probabilities and other quantities, and these expressions can be manipulated algebraically to answer questions that numeric Markov-chain methods handle only approximately or with greater setup cost.

What carries the argument

Symbolic computation of exact probability expressions for finite board-game states, performed by treating move outcomes as indeterminates and expanding the resulting multivariate polynomials or rational functions.

If this is right

  • Exact closed-form answers replace approximate numeric values for any finite game whose moves admit a polynomial description.
  • The same symbolic setup applies unchanged to variants that add or remove rules, because the generating function is simply edited.
  • Computation time scales with the number of distinct move types rather than the total number of reachable states.
  • The method yields not only probabilities but also generating functions that encode the distribution of game length or score.
  • Other children's board games can be analyzed by the identical procedure once their move rules are encoded as polynomials.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The approach could be turned into a classroom module that lets high-school students compute exact probabilities for real games without first learning matrices.
  • If the symbolic expressions remain compact for larger games, the technique might extend to impartial games or combinatorial games whose state graphs are too big for numeric linear algebra.
  • One could test whether the same symbolic encoding works for dice-driven games whose outcome polynomials are of higher degree.
  • The method supplies an explicit algebraic certificate for each probability, which numeric methods do not.

Load-bearing premise

The symbolic method can be written down and executed using only elementary algebra and computer algebra system commands, without any need for the linear-algebra machinery of transition matrices.

What would settle it

A concrete counter-example would be a game whose exact winning probability cannot be obtained by expanding a symbolic expression but requires solving a linear system whose size grows with the number of states.

read the original abstract

In a delightful article that recently appeared in Mathematics Magazine, David and Lori Mccune analyze the board game "Count Your Chickens!", recommended to children three and up. Alas, they use the advanced theory of Markov chains, that presupposes a knowledge of linear algebra, that few three-years-olds are likely to understand. Here we present a much simpler, more intuitive, approach, that while unlikely to be understood by three-year-olds, will probably be understood by a smart 14-year-old. Moreover, our approach accomplishes much more, and is more efficient. It uses symbolic, rather than numeric computation.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 1 minor

Summary. The manuscript proposes a symbolic computation method for analyzing win probabilities and other quantities in children's board games such as Count Your Chickens!, presented as a simpler and more efficient alternative to Markov chain analysis. It claims the approach avoids linear algebra, is accessible to a smart 14-year-old, accomplishes more, and uses symbolic rather than numeric computation.

Significance. If the symbolic method delivers results beyond what standard absorbing Markov chain equations provide and does so without equivalent linear systems, it could offer an educational tool for introducing exact probability calculations. The paper's emphasis on symbolic methods is a potential strength if accompanied by explicit, reproducible derivations and comparisons.

major comments (2)
  1. [Abstract] Abstract: the assertion that the method 'avoids the linear algebra required by Markov chains' requires explicit demonstration in the main text; for an absorbing process the exact probabilities satisfy a linear system whose symbolic solution (via substitution or Groebner bases) is mathematically equivalent to the standard setup, so the avoidance claim must be shown to be substantive rather than presentational.
  2. The manuscript should include at least one fully worked example with explicit transition probabilities, the resulting symbolic equations, and the computed quantities, together with a side-by-side numeric Markov-chain solution, to substantiate the efficiency and 'accomplishes much more' claims.
minor comments (1)
  1. [Abstract] The abstract refers to a 'delightful article' in Mathematics Magazine but does not provide the citation; add the full reference.

Simulated Author's Rebuttal

2 responses · 0 unresolved

Thank you for the referee's careful reading and constructive suggestions. We address each major comment below and will revise the manuscript to incorporate the requested clarifications and example.

read point-by-point responses
  1. Referee: [Abstract] Abstract: the assertion that the method 'avoids the linear algebra required by Markov chains' requires explicit demonstration in the main text; for an absorbing process the exact probabilities satisfy a linear system whose symbolic solution (via substitution or Groebner bases) is mathematically equivalent to the standard setup, so the avoidance claim must be shown to be substantive rather than presentational.

    Authors: We agree that an explicit demonstration is required. Our method begins from the game rules by writing recursive relations for the probability of winning from each position, obtained by conditioning on the outcome of a single spin; these relations are solved by successive substitution using symbolic computation. No transition matrix is formed and no linear-algebraic concepts are invoked in the derivation or solution. We will add a new subsection that presents the recursive setup side-by-side with the corresponding absorbing-Markov-chain formulation, making clear that the former requires only elementary probability and algebraic manipulation. revision: yes

  2. Referee: The manuscript should include at least one fully worked example with explicit transition probabilities, the resulting symbolic equations, and the computed quantities, together with a side-by-side numeric Markov-chain solution, to substantiate the efficiency and 'accomplishes much more' claims.

    Authors: We will insert a fully worked example, using a small instance of Count Your Chickens! (or an analogous simplified game). The example will list the explicit transition probabilities, display the symbolic recursive equations, show the exact symbolic results obtained by our method, and provide the corresponding numeric solution obtained from the standard linear system for comparison. This addition will allow readers to assess both the efficiency and the additional capabilities of the symbolic approach. revision: yes

Circularity Check

0 steps flagged

No circularity: symbolic solution of game equations is direct computation, not reduction to inputs

full rationale

The paper presents a direct symbolic setup and solution of probability equations for board-game states, derived from the transition rules of the games themselves. No quoted step equates a derived quantity to a fitted parameter or prior result by construction; the method computes exact symbolic expressions for win probabilities and related quantities without self-referential definitions or load-bearing self-citations. The claim of avoiding linear algebra is presentational (using computer algebra on the same equations), but this does not constitute circularity under the enumerated patterns, as the output is not forced by renaming or fitting the input data. The derivation chain remains self-contained against the game rules as external inputs.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

Abstract-only review supplies no explicit free parameters, axioms, or invented entities; the approach is described only at the level of replacing numeric with symbolic computation.

pith-pipeline@v0.9.0 · 5624 in / 893 out tokens · 16583 ms · 2026-05-24T19:17:39.335922+00:00 · methodology

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.