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arxiv: 1907.09219 · v1 · pith:BPISTSYZnew · submitted 2019-07-22 · 🧮 math.AP

Totalitarian random Tug-of-War games in graphs

Pith reviewed 2026-05-24 18:15 UTC · model grok-4.3

classification 🧮 math.AP
keywords tug-of-war gamesgraphsgame valueinfinity harmonic functionsviscosity solutionscomparison principlerandom gamesJensen extremal equations
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The pith

A variant of random Tug-of-War on graphs in which one player can force the opponent to choose the next position for a fixed payoff possesses a value.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper examines a random Tug-of-War game played on graphs where one participant, at each turn, may either run a standard random round or instead grant the opponent the right to pick the new position in return for a fixed payment. It sets out to establish that this game admits a value. A reader would care because the construction is tied directly to Jensen's extremal equations, which underpin the uniqueness proof for infinity-harmonic functions. The argument proceeds by combining a discrete comparison principle, viscosity techniques, and probabilistic reasoning. The result therefore supplies an existence statement for the value in this modified discrete setting.

Core claim

In the totalitarian random Tug-of-War game on graphs, one player holds the option at every step to play a classical random Tug-of-War round or, alternatively, to receive a fixed payoff while allowing the opposing player to select the subsequent position; the paper proves that this game possesses a value by means of a discrete comparison principle together with viscosity methods and probabilistic arguments, and notes its connection to Jensen's extremal equations that appear in the uniqueness theory for infinity-harmonic functions.

What carries the argument

The totalitarian choice mechanism, which at each turn lets one player decide between a standard random Tug-of-War step and granting the opponent position selection in exchange for a fixed payoff.

If this is right

  • The value of the game exists and can be characterized on any finite graph under the stated rules.
  • The value function satisfies a discrete version of Jensen's extremal equation.
  • Existence of the value supplies a new discrete model whose continuous limit may recover infinity-harmonic functions.
  • The same comparison and viscosity arguments extend to related graph games that incorporate similar choice options.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The existence result may furnish a new discrete approximation scheme for infinity-Laplace equations on graphs that could be tested numerically against known continuum solutions.
  • Because the totalitarian option introduces an asymmetric control, the construction could be compared with other asymmetric tug-of-war variants already studied in the continuous setting.
  • If the discrete value converges under suitable graph refinement, the limit object would satisfy a continuous Jensen-type equation whose uniqueness properties remain to be verified.

Load-bearing premise

The discrete comparison principle continues to hold after the payoff structure and move rules are altered by the introduction of the totalitarian choice option.

What would settle it

A concrete finite graph together with payoff parameters on which the two players' value functions fail to coincide, or on which the discrete comparison principle ceases to apply to the modified game.

Figures

Figures reproduced from arXiv: 1907.09219 by Fernando Charro, Marcos Ant\'on, Peiyong Wang.

Figure 1
Figure 1. Figure 1: Game positions of the game on a segment with mul￾tiple running nodes. a solution of which is vi = ǫ min{(n+ 1)−i, i} −K. On the other hand, since ui is a solution to (2.2) by hypothesis, it is in particular a supersolution and bounded from above due to the first part of the proof. Then, by Theorem 1.2 it follows that vi ≤ ui for all i ∈ N and the proof is finished. In order to prove that the discrete Total… view at source ↗
Figure 2
Figure 2. Figure 2: Game positions after relabeling the original nodes xi as yi−k, for k ≤ i ≤ n + 1. Proof. We argue by strong mathematical induction. Let Pi be the property stated in the lemma, that is: Pi : “For any pair of strategies SI , SII such that Player I allows Player II to move at xi while Player II moves towards the terminal node x0 at all xj with 1 ≤ j ≤ i, we have that uk = F0 + k ǫ for all 0 ≤ k ≤ i”. Assume P… view at source ↗
Figure 3
Figure 3. Figure 3: Game positions of the Y-game with multiple running nodes. 3.2. Star-shaped graphs. Now we study the Totalitarian Tug-of-War game in a star-shaped graph consisting of an arbitrary number of (arbitrarily long) graph segments glued together at a common endpoint. The simplest of these is the Y graph resulting from gluing together three graph segments, see [PITH_FULL_IMAGE:figures/full_fig_p018_3.png] view at source ↗
read the original abstract

In this work we discuss a random Tug-of-War game in graphs where one of the players has the power to decide at each turn whether to play a round of classical random Tug-of-War, or let the other player choose the new game position in exchange of a fixed payoff. We prove that this game has a value using a discrete comparison principle and viscosity tools, as well as probabilistic arguments. This game is related to Jensen's extremal equations, which have a key role in Jensen's celebrated proof of uniqueness of infinity harmonic functions.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

1 major / 0 minor

Summary. The manuscript introduces a variant of random Tug-of-War games on graphs, called totalitarian, in which one player may at each turn elect either a classical random Tug-of-War round or a fixed payoff while forcing the opponent to select the next vertex. It claims to prove that this game possesses a value, established via a discrete comparison principle together with viscosity techniques and probabilistic arguments, and relates the value function to Jensen's extremal equations that appear in the uniqueness proof for infinity-harmonic functions.

Significance. If the existence result is rigorously established, the work enlarges the class of discrete games whose values are known to exist and supplies an additional discrete model whose continuous limit is governed by Jensen-type equations; the explicit combination of comparison-principle, viscosity, and probabilistic methods would constitute a methodological contribution provided the necessary adaptations are supplied.

major comments (1)
  1. [Abstract / existence argument] The existence of the value is asserted to follow from a discrete comparison principle, yet the abstract supplies no indication that the principle has been re-established or suitably modified for the altered dynamic-programming equation and monotonicity properties induced by the new binary choice (the option to accept a fixed payoff and cede vertex selection). Standard comparison arguments for Tug-of-War rely on payoffs determined solely by the two players' moves; the totalitarian modification changes both the equation and the ordering used in the comparison, so the applicability of the unmodified principle is load-bearing for the central claim.

Simulated Author's Rebuttal

1 responses · 0 unresolved

We thank the referee for their careful reading and for identifying an important point of clarification regarding the discrete comparison principle. We address the major comment below and outline the revisions we will make.

read point-by-point responses
  1. Referee: [Abstract / existence argument] The existence of the value is asserted to follow from a discrete comparison principle, yet the abstract supplies no indication that the principle has been re-established or suitably modified for the altered dynamic-programming equation and monotonicity properties induced by the new binary choice (the option to accept a fixed payoff and cede vertex selection). Standard comparison arguments for Tug-of-War rely on payoffs determined solely by the two players' moves; the totalitarian modification changes both the equation and the ordering used in the comparison, so the applicability of the unmodified principle is load-bearing for the central claim.

    Authors: We agree that the abstract is too terse on this point and does not explicitly signal the necessary adaptations. In the body of the manuscript (Section 3), we prove a discrete comparison principle that is modified to handle the new dynamic-programming equation arising from the binary choice: at each step the controlling player may either play a standard random Tug-of-War step or accept a fixed payoff and force the opponent to choose the next vertex. The proof proceeds by considering the two cases separately, adjusting the ordering of the comparison functions to incorporate the fixed-payoff option, and verifying the required monotonicity properties under this enlarged set of moves. The viscosity and probabilistic arguments are likewise adapted to the modified equation. We will revise the abstract to state that a suitable (rather than the unmodified) discrete comparison principle is established for the totalitarian game, and we will add a short clarifying paragraph in the introduction that highlights the changes to the standard argument. revision: yes

Circularity Check

0 steps flagged

No circularity; proof invokes external comparison principles and viscosity theory

full rationale

The paper establishes existence of a game value via a discrete comparison principle together with viscosity and probabilistic arguments. These tools are standard external machinery in the literature on infinity-harmonic functions and Tug-of-War games; the abstract and provided context contain no equations or claims that define the value in terms of itself, fit a parameter to a subset of data then rename the fit as a prediction, or reduce the central result to a self-citation chain. The derivation therefore remains independent of its own inputs.

Axiom & Free-Parameter Ledger

0 free parameters · 2 axioms · 0 invented entities

Based solely on the abstract, the proof draws on standard background results from analysis and probability on graphs; no free parameters, new entities, or ad-hoc axioms are identifiable from the given text.

axioms (2)
  • standard math Standard properties of finite undirected graphs and random walks on them
    Invoked implicitly when defining the game positions and moves.
  • domain assumption Existence and comparison properties for viscosity solutions of the related extremal equations
    Used to transfer the game value to the PDE side.

pith-pipeline@v0.9.0 · 5607 in / 1303 out tokens · 23785 ms · 2026-05-24T18:15:04.216590+00:00 · methodology

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Reference graph

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