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Paper Citation Record · LEDGER

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings

As of 15 August 2026, this Paper Citation Record lists 23 of 23 outbound references and 0 inbound Pith citation observations for arXiv:1909.00699.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
1909.00699 v1

Coverage vector

measured 23 of 23 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-14T05:43:29.901368Z

measured 23 of 23 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-15T06:32:42.880941+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

23 of 23 outbound references displayed

  • verified exact4
  • verified fuzzy8
  • unresolved8
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch3

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 74f15cdc-02bb-488f-a2f8-c7a610a8b60d · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.233913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 7c8e92ca-8cd5-4fb0-a318-6634a1143dd7 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 2

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.878027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation aec2c205-8f0d-4a13-b772-2a262af8dab4 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.815868Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.279087Z digest=sha256:53c68219633e18ff4066124e742e012abfe8025193a4ad5c19eee63a2e802d4b

Observation 32b43e52-bc8f-447d-b114-549ceeaae36d · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 4

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.716386Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 2e991a65-7097-4660-ab34-4f719d311bc5 · outbound

This paper cites available online.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings available online

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.699004Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.340806Z digest=sha256:dfeedcb6eca9e34b88c66b41d7a0db00acb19639fe91ac4b9bf67cdfece8ee30

Observation 4ba213c1-db5f-45a4-8655-85b4129559e5 · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 6

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.587778Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.409767Z digest=sha256:de9d1649a874e51e25e09897dbdb8008293a166ff2e1fa88b1ce6c15b1a347bf

Observation 96d12721-d8db-490e-a35b-4c68c319c761 · outbound

This paper cites International Journal of Information and Education Technology 7(12), 914–920 (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Information and Education Technology 7(12), 914–920 (2017)

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.527642Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.416557Z digest=sha256:6126931393c34393923f933594b48849fe44949544a6a52220788defe71ff240

Observation b1df824a-6bb8-4a4f-99a3-ac72e68b83c5 · outbound

This paper cites Games 9(3) (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Games 9(3) (2018)

Reference 8

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.266454Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.423536Z digest=sha256:fb65e3cb2b0213e8979d0dd5e8946e49229ebbfe4dd25efdd06a6747d588cc2e

Observation 1ac4cf8a-2f38-4252-8a64-bf5bd674743a · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 9

Resolution
unresolved
raw_fallback, observed 2026-08-14T05:43:31.507250Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.429285Z digest=sha256:8bb8ef7716b6a0d801956919bca36665b6f9ad258fd60640ad1006d73b18e693

Observation b8a4a8eb-d40a-4f5d-9e84-2fa350535649 · outbound

This paper cites In: 2016 IEEE 11th International Symposium on Applied Computational Intelligence and Informatics (SACI).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2016 IEEE 11th International Symposium on Applied Computational Intelligence and Informatics (SACI)

Reference 10

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.875839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.485966Z digest=sha256:b4f76b04672f518b3d0b7486bf0e80180bc7242a123379d1cf33c57a7d48f473

Observation 90ebaad0-3144-4284-9cbe-0966b4848c00 · outbound

This paper cites Inter- national Journal of Child-Computer Interaction 16, 9 – 15 (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Inter- national Journal of Child-Computer Interaction 16, 9 – 15 (2018)

Reference 11

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.165207Z

Source-reported events for the cited work

correction dated 2024-07-14. Source: crossref record 10.1016/j.ijcci.2024.100671->10.1016/j.ijcci.2017.10.001:correction, observed 2026-07-11T03:11:46.151749+00:00. This notice travels one citation hop only.

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Observation 64a8c30c-3401-42cb-9127-837bcb0656c5 · outbound

This paper cites In: Proceedings of the FabLearn Europe 2019 Conference.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Proceedings of the FabLearn Europe 2019 Conference

Reference 12

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.718075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.641369Z digest=sha256:32630837b8a2024fb8e6b158e24944687d22a90b289af479f4187cdfd4709263

Observation ccb21b91-92c8-4f47-b426-36959435145f · outbound

This paper cites In: European Conference on Ambient Intelligence.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: European Conference on Ambient Intelligence

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.333401Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.646065Z digest=sha256:3e2c79e386c742d421854face31f9d3c213bae3093fefa1420a6e7218ac8161f

Observation 0431dd1f-0be6-4faf-9208-e9b3a92dad97 · outbound

This paper cites In: Kameas, A., Stathis, K.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Kameas, A., Stathis, K

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.309719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.652712Z digest=sha256:47044b4b31def56018d3ac9374c0332e96cb821fde52e57445a8f5873c6fae9f

Observation 0105f40a-57ea-41a7-b321-0d7307b5d450 · outbound

This paper cites In: 2016 IEEE Frontiers in Education Conference (FIE).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2016 IEEE Frontiers in Education Conference (FIE)

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.658222Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T05:43:29.658222Z digest=sha256:b37f2de5b39d9c5b0155155add3029ce604f24d25949a6987d65cb9630d6be64

Observation 5efa1f3c-ca27-453f-a566-1607546cfb0b · outbound

This paper cites International Journal of Child-Computer Interaction 17, 72–82 (2018).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Child-Computer Interaction 17, 72–82 (2018)

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.249665Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.668318Z digest=sha256:c0daf41bb9a2f5cf2d50750d8fbb410e00281bf16111f67c67f1a3a0ef7fec9e

Observation ad221eb2-681b-4efb-b212-6da716adb574 · outbound

This paper cites In: Proceedings of the 2017 Conference on Designing Interactive Systems.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: Proceedings of the 2017 Conference on Designing Interactive Systems

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.156772Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.772852Z digest=sha256:c790eb8e3c57259a6c611814ec3f20cb84fc911c9c7dfd75146c7d1e67446194

Observation 5b6884c1-a9a4-41b8-a72c-9e5b6536a6a6 · outbound

This paper cites International Journal of Child-Computer Interaction 20, 43 – 53 (2019).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings International Journal of Child-Computer Interaction 20, 43 – 53 (2019)

Reference 18

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.081040Z

Source-reported events for the cited work

correction dated 2024-07-17. Source: crossref record 10.1016/j.ijcci.2024.100673->10.1016/j.ijcci.2019.03.003:correction, observed 2026-07-11T03:11:21.366202+00:00. This notice travels one citation hop only.

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Observation 8c4250d1-30a5-45ac-bbef-351a3087abfd · outbound

This paper cites Entertainment Computing 18, 57 – 78 (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Entertainment Computing 18, 57 – 78 (2017)

Reference 19

Resolution
verified exact
doi, observed 2026-08-14T05:43:30.029129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation 872680ab-492b-47ed-bcc9-56992e56cc14 · outbound

This paper cites In: ASEE Annual Conference & Ex- position (2017).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: ASEE Annual Conference & Ex- position (2017)

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:31.135181Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

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Observation f8b83946-0ae6-413e-9e3e-b2eda288c1af · outbound

This paper cites an unresolved cited work.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings Unresolved cited work

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-14T05:43:29.890944Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-14T05:43:29.890944Z digest=sha256:844e10374cd41e985346500e8e7a0576494ef66dece57ef3799f743cca1b4673

Observation 0dc75abf-2478-4168-a0d7-dcf6962b9576 · outbound

This paper cites In: European Conference on Ambient Intelligence.

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: European Conference on Ambient Intelligence

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-14T05:43:30.979254Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.896622Z digest=sha256:4af5cffdffd3e097ef36c9dfbfc16f2b194227e8923aaa1f9310ffd9bee95f68

Observation ef2ee71f-ec68-488c-9a66-15b46690e188 · outbound

This paper cites In: 2017 13th International Conference on Electronics, Computer and Computation (ICECCO).

Experiences from Using Gamification and IoT-based Educational Tools in High Schools towards Energy Savings In: 2017 13th International Conference on Electronics, Computer and Computation (ICECCO)

Reference 23

Resolution
metadata mismatch
raw_fallback, observed 2026-08-14T05:43:30.426127Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-15T06:32:42.880941+00:00.

source=pdf_text observed=2026-08-14T05:43:29.901368Z digest=sha256:8ff7387773d99e419efff6375a1318aa8d6df08a987c2d7ad58aa8ca7a5305e2

Pith citing papers

No inbound Pith citation observations are available.