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A Game Theoretic Approach for Parking Spot Search with Limited Parking Lot Information

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arxiv 2005.05405 v1 pith:HHMLGLZX submitted 2020-05-11 cs.RO cs.SYeess.SY

classification cs.ROcs.SYeess.SY
keywords parkingapproachinformationproposedavailablegamelimitedlots
verification ladder T0 review T1 audit T2 compute T3 formal
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We propose a game theoretic approach to address the problem of searching for available parking spots in a parking lot and picking the ``optimal'' one to park. The approach exploits limited information provided by the parking lot, i.e., its layout and the current number of cars in it. Considering the fact that such information is or can be easily made available for many structured parking lots, the proposed approach can be applicable without requiring major updates to existing parking facilities. For large parking lots, a sampling-based strategy is integrated with the proposed approach to overcome the associated computational challenge. The proposed approach is compared against a state-of-the-art heuristic-based parking spot search strategy in the literature through simulation studies and demonstrates its advantage in terms of achieving lower cost function values.

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