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Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics

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arxiv 2009.02927 v1 pith:3BBM5V3G submitted 2020-09-07 cs.HC

classification cs.HC
keywords inputanalyticsdevicesimmersiveinteractionkeyboardmodalitiesmouse
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With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and eye-trackers. At the same time, traditional input devices such as the physical keyboard and mouse are used to a lesser extent. We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as input modalities to create productive immersive analytics environments.

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Cited by 1 Pith paper

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  1. A Design Study on Voice-based Interaction for Immersive Network Visualization and Analysis

    cs.HC 2026-07 conditional novelty 6.0 of 10

    Voice-primary, LLM-driven command input can make immersive network visualization feel more usable and less cognitively demanding than controller-based interaction, according to a qualitative user study.

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