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Designing Personalized Garments with Body Movement

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arxiv 2102.05462 v2 pith:BZJ3WWZZ submitted 2021-02-10 cs.GR

classification cs.GR
keywords garmentshapebodygarmentspatternadjustmentindustryinteractive
verification ladder T0 review T1 audit T2 compute T3 formal
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The standardized sizes used in the garment industry do not cover the range of individual differences in body shape for most people, leading to ill-fitting clothes, high return rates and overproduction. Recent research efforts in both industry and academia therefore focus on virtual try-on and on-demand fabrication of individually fitting garments. We propose an interactive design tool for creating custom-fit garments based on 3D body scans of the intended wearer. Our method explicitly incorporates transitions between various body poses to ensure a better fit and freedom of movement. The core of our method focuses on tools to create a 3D garment shape directly on an avatar without an underlying sewing pattern, and on the adjustment of that garment's rest shape while interpolating and moving through the different input poses. We alternate between cloth simulation and rest shape adjustment based on stretch to achieve the final shape of the garment. At any step in the real-time process, we allow for interactive changes to the garment. Once the garment shape is finalized for production, established techniques can be used to parameterize it into a 2D sewing pattern or transform it into a knitting pattern.

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Cited by 1 Pith paper

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  1. AIpparel: A Multimodal Foundation Model for Digital Garments

    cs.CV 2024-12 conditional novelty 7.0 of 10

    AIpparel fine-tunes a large multimodal model to generate and edit sewing patterns from text and images, outperforming prior single-modality methods.

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